squirrelienzo Posted June 17, 2018 Share Posted June 17, 2018 I don't know if this is the right place, so first of all my apologies if it isn't. I have made a custom mesh in Blender 2.70, (a mask) and used the dragon priest skeleton, got it through Nifskope and I've set up an armour entry in the CK - all for SSE. Someone on reddit very kindly fixed a shader problem and set up a basic armour rigging for it as I'm very obviously just fumbling my way through this. The ground icon shows up in game (there's no collision though, but I don't care, I just want the mask for now), it has an icon in the inventory, but it's not visible on my character and I've set up the textures as best I can based off what I've read. - I've run it through NifUtilsSuite- I've run SSE NIF Optimiser on the files- I've tried copying the data from other mods/files (but that made CK crash) If someone can help in any way, I'd be very grateful. I'm also giving permission for it to be shared and/or distributed. Please also find the nif attached for the worn item. Link to comment Share on other sites More sharing options...
agerweb Posted June 18, 2018 Share Posted June 18, 2018 Probably based to keep SSE questions to the SSE forums as its a specific issue for SSE. https://forums.nexusmods.com/index.php?/forum/4070-skyrim-special-edition-creation-kit-and-modders/ Link to comment Share on other sites More sharing options...
squirrelienzo Posted June 19, 2018 Author Share Posted June 19, 2018 Apologies, I'll close this topic now (if I can figure out how!) Link to comment Share on other sites More sharing options...
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