steve40 Posted May 14, 2012 Share Posted May 14, 2012 Just a heads up. I've just found that if you use a Magic Effect to damage the Actor Value "DamageResist" using the Effect Archetype "Value Modifier", the original actor value does not get restored after the effect wears off. This effect is used in the "Marked for Death" shout. I use this shout in my mod (I gave the effect to a creature) and when it was cast against the player, it was causing the player's armor rating to become permanently negative :wallbash: It looks like a bug, I tried the same shout modifying a couple of different AVs (LightArmor & HeavyArmor) and they wore off like they should. Link to comment Share on other sites More sharing options...
Bluarchon Posted February 24, 2013 Share Posted February 24, 2013 Did you try checking the flag "Recover" on the magic effect? Link to comment Share on other sites More sharing options...
kromey Posted February 25, 2013 Share Posted February 25, 2013 Yeah, that one's a known bug (although I forgot where I read that, and quick checking doesn't turn up a reference). One option to get around is to use ModAV in OnEffectStart to penalize the damage resistance, and then manually fix it again via ModAV in OnEffectEnd (i.e. using a script instead of the non-scripted approach). Of course, modifying Light/HeavyArmor, if that indeed works correctly as your testing apparently shows, might be better anyway, as it wouldn't have any effect on an unarmored opponent (which, frankly, to me, is how it should be anyway). (I'm going to have to keep this in mind, I've got plans for a mod much later on that was going to use this type of approach via a weapon property.) Link to comment Share on other sites More sharing options...
ferhtgoldaraz Posted March 3, 2013 Share Posted March 3, 2013 (edited) There is some useful info about this exact issue here: http://www.uesp.net/wiki/Skyrim_talk:Marked_for_Death#Need_confirmation_on_armor_damage Edited March 3, 2013 by ferhtgoldaraz Link to comment Share on other sites More sharing options...
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