rodgers110594 Posted June 18, 2018 Share Posted June 18, 2018 I managed to download a mod to nexus. However when I go to install said mod I get a message saying "an exception occurred in script". How do I fix this? Any help is appreciated. Link to comment Share on other sites More sharing options...
firstmatedavy Posted June 20, 2018 Share Posted June 20, 2018 I'm pretty new at this too, so I don't know if I will be able to suggest a fix for your problem - but if you could give us some more information, hopefully someone else will know how to fix it if I don't. Are you doing a manual install (copying the data into the game folder), or using a program (wrye bash, nexus mod manager, etc)? Which program? Which mod is it? (Potential problems would be different for a texture replacer vs. a mod that adds weapons vs. a gameplay overhaul, etc.) Does the page you downloaded the mod from mention whether it has any dependencies on other mods? Lots of mods require Oblivion Script Extender (OBSE) in order to work, for example. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted June 20, 2018 Share Posted June 20, 2018 That's a very good start, firstmatedavy. :thumbsup: But this is a well-known error from the Nexus Mod Manager (NMM) in combination with so-called "scripted installers", so apart from the mod in question we'll also need information about which version of the NMM the OP is using here. Maybe they're trying to install a FOMOD/XML installer version of a mod with an older version of the NMM known to have trouble with these.Or maybe they're even trying to install an OMOD (Oblivion Mod Manager proprietary file format) or OMOD-friendly mod with the NMM, which no version in existence I know of could ever decipher without breaking. If you're trying to install an OMOD or OMOD-ready mod with the NMM, you just can't. You'll have to unpack the mod's archive to a temporary folder somewhere else, do sort of a "manual install" into another temporary folder outside of your game, remove all trails of install scripts from the folder, then re-package it all together into a new archive without the optional files or folders and without the scripted installer parts. "This" the NMM will be able to understand and install quite fine then, once you add it manually via "Add from file". If you're using a version of the NMM that's around 0.65.2 or lower, I'd suggest upgrading further through the continuous bugfix community releases on GitHub, as the NMM is no longer officially supported and some community members together with one of its developers are taking care of it on GitHub now. And if the mod you're trying to install contains a "fomod" folder even, the only way to get it installed through the NMM is to remove this folder and make sure the contents of the archive are structured fit for a manual install, all options and choices removed, sort of like the OMOD conversion instructions above. Link to comment Share on other sites More sharing options...
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