Nightstrom Posted June 19, 2018 Author Share Posted June 19, 2018 (edited) Alright, with FNVEdit I was able to edit these values. Thanks again for the help folks. This is my first time using these programs so I'm having a rough time grasping the concept. However, I'm still unable to find a way to make the damage bonus multiplicative instead of additive, I can edit the values for "melee damage" or "unarmed damage" but that's it, it only allows me to change numerical values. Regarding the unique conditions for unarmed thing, I have no idea. For example I want to make something like this: Performing a left power attack with 75 or greater unarmed skill results in cross (punch) which deals bonus damage. Cross animation already exists in game so that part shouldn't be an issue. I'm still trying to find things like: Editing the combat formula (is this even possible?), so that DT gets applied before DR like how it was in the classics Adding very special perks to Power Armors (using special big guns, multiplied unarmed/melee damage and stuff like these) There is a weapon called "fists" which refers to player character's fists, it has editable like a normal weapon so I think adding special effects to fists with scripts can be a good way to accomplish my goals. The thing is, scripting feels like alien tech to me. EDIT: I'm having a look at scripts, I think it's indeed possible to do some of these with the help of scripts, for instance here is 50 BMG incendiary ammo script: ScriptName 50MGIncendiaryScript Begin ScriptEffectStartCIOS EnchFlamerEffectEnd Regarding differences, my effect has to be permanent and add a way to multiply unarmed and melee damage. Edited June 19, 2018 by Nightstrom Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 20, 2018 Share Posted June 20, 2018 You couldn't type in new values in the GECK? I'd no trouble testing it here. I'm going to have to look more into the other stuff later, but if it needs to be an effect that's always in place, you can use a perk, among other things. Link to comment Share on other sites More sharing options...
Nightstrom Posted June 20, 2018 Author Share Posted June 20, 2018 In GECK I wasn't even able to edit those values, clicking on Game Settings simply didn't work. I'm beginning to think they are hardcoded so changing some of the stuff might be impossible but as you said with perks some things might get done. Link to comment Share on other sites More sharing options...
JustChill Posted June 20, 2018 Share Posted June 20, 2018 They are not hardcoded.If you are in the Game Setting browser of GECK, simply click onto your desired setting. Right will appear the type of the selected setting (float, short, long) and also the value in a text field. However, game setting are touched by MANY mods. So chances are high that if you change these settings they simply get overwritten by another mod.Project Nevada for example. If you mod is loaded after Project Nevada - Rebalance it will be the one in charge. This can be very tricky... But if you actually just want to change the game for yourself you don't have to bother about compatibility. Link to comment Share on other sites More sharing options...
Nightstrom Posted June 20, 2018 Author Share Posted June 20, 2018 I just realized I can edit game settings using the "Gameplay" tab in GECK . Silly me :P However, some of the options I'm interested in are not even present, like modifying when to perform an uppercut or cross. At least I can change their damage multipliers, so that's a start. I found out I can alter their proc rate too. For starting I'm thinking about something like adding a perk to left and right power attacks. Sounds doable? Link to comment Share on other sites More sharing options...
JustChill Posted June 20, 2018 Share Posted June 20, 2018 Well... I've not really written a mod that changes game settings or player fighting.So I cannot give a funded response. But I believe it should be possible. Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 20, 2018 Share Posted June 20, 2018 Try to reverse-engineer something the way the game adds Ranger Andy's takedown and the Legion whatever-it's-called and implement it that way. I think it's a perk. So, add a perk at the beginning of the game that changes all the directions to the regular power attack, and then use more perks to modify it from there. Wish I had time to have a look myself but I need to run. Link to comment Share on other sites More sharing options...
Nightstrom Posted June 20, 2018 Author Share Posted June 20, 2018 You fine people already helped me a lot, and I'm grateful for that. I'll be doing more digging tomorrow, and I agree with that ranger takedown perk, it was my first idea actually but I wanted to do something from scratch. Let's see what I can do. Link to comment Share on other sites More sharing options...
Nightstrom Posted June 21, 2018 Author Share Posted June 21, 2018 Well, good news everyone! Thanks to two modders I found some very good script bases for my needs. https://www.nexusmods.com/newvegas/mods/37372 https://www.nexusmods.com/newvegas/mods/39320 With these two I can even alter the attack speed values of melee and unarmed weapons and make our game get one step closer to Classic Fallouts with some real life logic. I'm going to put away the idea of special perks for using fists only, it looks like too much work for too little gain, plus, unarmed weapons are always the superior choice. Maybe in the future, when I learn some scripting I may have another look at it. I'm now focused on finding help for making Power Armor gameplay a little more unique, similar to their Fallout 4 version. My idea focuses on re-using in game assets so that we can skip the hard work. I'm if not mistaken we can make a script to change PC's race while using power armor, so that it becomes possible to use different animations. Or is there a better way? Please let me know. Current plans are (suggestions are greatly appreciated): -Wielding two handed melee weapons in one hand, demonstrating the massive strength bonus of power armor,-Carrying heavy weapons with ease (might need a new animation)-Sturdier/bulkier running animation (might need a new animation, or maybe super mutant animations might work, don't know)-What else? Feel free to share your thoughts. Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 21, 2018 Share Posted June 21, 2018 Looks good. You can probably change the race but not the animations, because you'd still have to use NPC animations. I think you were thinking of Creature forms, which can have any animations you want, but as far as I'm aware, you can't make the player one of those. But with an event handler and a lot of scripting, I think you can sort of do what you want. It would involve basically swapping regular versions of weapons for power armour versions that have their own animations. Using scripts, this would be possible in a batch-processing sort of way, but you'd still need to make the new weapons yourself, unfortunately. Unless I'm overlooking something much simpler, it would still be a fair bit of work. Link to comment Share on other sites More sharing options...
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