squirrelienzo Posted June 19, 2018 Share Posted June 19, 2018 I have made a custom mesh in Blender 2.70, (a mask) and used the dragon priest skeleton, got it through Nifskope and I've set up an armour entry in the CK - all for SSE. Someone on reddit very kindly fixed a shader problem and set up a basic armour rigging for it as I'm very obviously just fumbling my way through this. The ground icon shows up in game (there's no collision though, but I don't care, I just want the mask for now), it has an icon in the inventory, but it's not visible on my character and I've set up the textures as best I can based off what I've read. - I've run it through NifUtilsSuite- I've run SSE NIF Optimiser on the files- I've tried copying the data from other mods/files (but that made CK crash) I'd attach the nif if I could but it seems I don't have permission. However, I can send a private message to anyone who wants access to it. If someone can help in any way, I'd be very grateful. I'm also giving permission for it to be shared and/or distributed. (also, sorry, I posted this in the wrong forum at first... oops) Link to comment Share on other sites More sharing options...
Sticz Posted June 20, 2018 Share Posted June 20, 2018 My suggestion: Find another mask/circlet mesh and "copy branch" from your mask and "paste branch" to the other mask. This will immediately let you know if it is attached to the correct node (nifskope will yell at you). Then, use the resulting mesh as a "replacer" and see if your mesh shows up as the mask from that piece of equipment. You would at least know if you were good on your mesh at that point. Keep in mind that it could easily be something terribly stupid you are forgetting as is usually the case with me. Things such as the Armor addon, the biped slot in the CK, if that slot is already used by some other mod you don't know about, etc. Link to comment Share on other sites More sharing options...
squirrelienzo Posted June 20, 2018 Author Share Posted June 20, 2018 My suggestion: Find another mask/circlet mesh and "copy branch" from your mask and "paste branch" to the other mask. This will immediately let you know if it is attached to the correct node (nifskope will yell at you). Then, use the resulting mesh as a "replacer" and see if your mesh shows up as the mask from that piece of equipment. You would at least know if you were good on your mesh at that point. Keep in mind that it could easily be something terribly stupid you are forgetting as is usually the case with me. Things such as the Armor addon, the biped slot in the CK, if that slot is already used by some other mod you don't know about, etc.I'll certainly give it a try At this point I'm just clueless so anything is welcome Thank you! Link to comment Share on other sites More sharing options...
squirrelienzo Posted June 21, 2018 Author Share Posted June 21, 2018 UPDATE: So as Sticz suggested, I have copy/pasted from a different mask mod and it is now appearing in game! The problem is that it doesn't seem to be synched to my character's face. So when he's stood there, it's kind of merged completely with his face. And when he's walking backwards very slowly, it looks like http://prntscr.com/jxpm5i Link to comment Share on other sites More sharing options...
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