kryptopyr Posted May 14, 2012 Share Posted May 14, 2012 I'm trying to set up a trigger box to act as an activator for a container. Under primitive, I have Player Activation checked. And it has the following script attached... Scriptname RWContainerTriggerScript extends ObjectReference ObjectReference Property RWContainer auto Event OnActivate(ObjectReference obj) if(obj == game.getPlayer()) RWContainer.Activate(Game.GetPlayer()) endif endEvent The code compiles without any errors, but when I go into the game, I can't find the activator (there doesn't seem to be anything to click) and nothing happens when I click on the space where the activator is suppose to be. Any thoughts or suggestions? Link to comment Share on other sites More sharing options...
Nerevarine0117 Posted August 3, 2020 Share Posted August 3, 2020 I'm not too sure, but try a new game and see if the trigger box spawns. Link to comment Share on other sites More sharing options...
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