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Kill Move Question


DeadlyCobraXXX

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I am writing a script that takes place when target actor enters into killmove.... however, I cannot seem to be able to detect when he is in a kill move. Is anyone else having this issue?

 

I've tried everything I can think of that happens during a killmove, but nothing is returning values. The most obvious "IsInKillMove" does not work for me.

The event is irrelevent and everything works in the script perfectly, except this one line. I put show message after to notify me if the line worked or not. If the line doesnt show, it didnt work. Also have a sound that plays if it works with the text message. (so I am not missing the message cause the sound isnt playing either)

 

If (Game.GetPlayer().IsInKillMove() == True) ;;;;; doesn't work

If (AkTarget.IsInKillMove() == True) ;;;; doesn't work

If (AkTarget.IsDead() == True) ;;;; doesnt work

If (AkTarget.IsBleedingOut() == True) ;;;;; doesnt work

 

anyone have any other suggestions to return any sort of value when the player is doing a killmove on a target?

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The event is not irrelevant, those conditions do work.

 

Even if the script is working, if player or target don't meet the conditions when the script reads those lines it will skip them.

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