DeadlyCobraXXX Posted May 15, 2012 Share Posted May 15, 2012 I am writing a script that takes place when target actor enters into killmove.... however, I cannot seem to be able to detect when he is in a kill move. Is anyone else having this issue? I've tried everything I can think of that happens during a killmove, but nothing is returning values. The most obvious "IsInKillMove" does not work for me.The event is irrelevent and everything works in the script perfectly, except this one line. I put show message after to notify me if the line worked or not. If the line doesnt show, it didnt work. Also have a sound that plays if it works with the text message. (so I am not missing the message cause the sound isnt playing either) If (Game.GetPlayer().IsInKillMove() == True) ;;;;; doesn't workIf (AkTarget.IsInKillMove() == True) ;;;; doesn't workIf (AkTarget.IsDead() == True) ;;;; doesnt workIf (AkTarget.IsBleedingOut() == True) ;;;;; doesnt work anyone have any other suggestions to return any sort of value when the player is doing a killmove on a target? Link to comment Share on other sites More sharing options...
DeadlyCobraXXX Posted May 15, 2012 Author Share Posted May 15, 2012 Also, I cannot use events to return a value. This script is going within an event. And No I cannot make a seperate function and place this in the function because then AkTarget would be undefined. Link to comment Share on other sites More sharing options...
pauderek Posted May 15, 2012 Share Posted May 15, 2012 The event is not irrelevant, those conditions do work. Even if the script is working, if player or target don't meet the conditions when the script reads those lines it will skip them. Link to comment Share on other sites More sharing options...
DeadlyCobraXXX Posted May 16, 2012 Author Share Posted May 16, 2012 The event IS irrelevant. Anyways, I got it working a few minutes after my original post. Thanks anyways. Link to comment Share on other sites More sharing options...
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