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Descent 4 - Its now called Overload


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  • 10 months later...

Bump - Despite being a stunningly good reproduction of Descent for modern machines, and very positive reviews everywhere, this has not sold well enough so far for the team to consider doing any more.


From the Discord :




For some time, we've wanted to provide an update on Revival and Overload. Some of us got busy and we kept waiting for the Xbox version to be done (update: it was submitted on Monday for approval), but here's the status. We founded Revival and built a team to make Overload, not really planning to create a lasting company that would build more games. We wanted to have fun creating a spiritual successor to Descent, and we're very happy with the results. We would have liked to do more with Overload -- more DLC drops (we will do another community DLC pack), new features, maybe a sequel. Those things look very unlikely now. We're gratified by Overload's strong user reviews and we love the community that has formed around the game. Nonetheless, sales have been disappointing and can't justify much additional work on the project. We're still spending time on Overload, but most of us have moved on. Roughly half the full-time team members are now working at Volition. (Props to Chelsea and Ed who leveraged their Overload experience into Associate Producer positions!) Luke is back to working full-steam at Radian Games. (Check out Scorcher, coming later this month!) Matt is working on ideas for a new (game-related) project. Mike had planned on loafing for several months and then deciding what to do, but suddenly and unexpectedly found himself rejoining Volition as General Manager. We are proud of Overload and have many fond memories. The Kickstarter, which was as all-consuming as many had warned, was very satisfying in the end. We both enjoyed being (slightly rusty) programmers for the first time in years, and it meant a lot to be part of such a talented team. We were gratified by the community of both newcomers and Descent fans still committed a game we created over 20 years ago. And it's particularly meaningful to see team members who got a career boost out of their work on Overload. Maybe we'll do it again in another 20 years. - Mike & Matt
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