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Gun Condition and Damage Question


panzersharkcat

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I set things in the GECK so that damage of weapons is affected neither by skill or condition. For semiautomatic guns and melee weapons, it works fine. For some reason, though, it appears to break down when it comes to automatic weapons. Does anybody know the setting for it and why it does that? The ones that worked for semi-auto was fDamageGunWeapCondBase and fDamageGunWeapCondMult.
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I don't think so. At full condition, the FN FAL's displayed damage is 225 but it's 203 (202.5) at 45% condition. With semiautomatic weapons, like the M1 Garand, it's at 50 until it breaks. If nothing can be found, then I suppose it'll just be the price paid for using automatic weapons. Edited by panzersharkcat
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