panzersharkcat Posted May 15, 2012 Share Posted May 15, 2012 I set things in the GECK so that damage of weapons is affected neither by skill or condition. For semiautomatic guns and melee weapons, it works fine. For some reason, though, it appears to break down when it comes to automatic weapons. Does anybody know the setting for it and why it does that? The ones that worked for semi-auto was fDamageGunWeapCondBase and fDamageGunWeapCondMult. Link to comment Share on other sites More sharing options...
Moraelin Posted May 15, 2012 Share Posted May 15, 2012 It's the same for automatics too. Just those have a minimum accuracy in the weapon definition. Even at 100% skill and 100% condition, a SMG will have a minimum spread. Could it be that that's what you're seeing there? Link to comment Share on other sites More sharing options...
panzersharkcat Posted May 15, 2012 Author Share Posted May 15, 2012 (edited) I don't think so. At full condition, the FN FAL's displayed damage is 225 but it's 203 (202.5) at 45% condition. With semiautomatic weapons, like the M1 Garand, it's at 50 until it breaks. If nothing can be found, then I suppose it'll just be the price paid for using automatic weapons. Edited May 15, 2012 by panzersharkcat Link to comment Share on other sites More sharing options...
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