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[LE] Version Control?


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I am within a group interested in developing a large scale mod. We just need to figure out a version control system.

The normal system will not work, even though i followed every step to the tee. For some reason the option "Make shared folders public" option in windows will not enable when ticked, as it just resets back to "do not make shared folders public" as soon as I return to the menu. There is no fix i am aware of for this.

I also tried the TES5Edit route. But in a basic test, Objects placed in a cell only duplicated onto another empty cell with the same name only with DUPLICATE at the end. I tried many things to try and work around this but it just will not work.

Can someone maybe point me in the right direction on the best method of version control? Or maybe someone has a solution to these barriers i'm experiencing? Thank you in advance.

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I also tried the TES5Edit route. But in a basic test, Objects placed in a cell only duplicated onto another empty cell with the same name only with DUPLICATE at the end. I tried many things to try and work around this but it just will not work.

I'm pretty sure the reason your seeing a DUPLICATE is cause of the CK. When the CK sees 2 records with the same editor name it appends DUPLICATE to the second one.

 

With xEdit you can "Compare To..." two esp files and see the differences between the two. It's at the top of the context menu when you right click a esp in the left pane.

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I also tried the TES5Edit route. But in a basic test, Objects placed in a cell only duplicated onto another empty cell with the same name only with DUPLICATE at the end. I tried many things to try and work around this but it just will not work.

I'm pretty sure the reason your seeing a DUPLICATE is cause of the CK. When the CK sees 2 records with the same editor name it appends DUPLICATE to the second one.

 

With xEdit you can "Compare To..." two esp files and see the differences between the two. It's at the top of the context menu when you right click a esp in the left pane.

 

Would you possibly walk me through the process needed to merge a ESP dependant on an ESM into that same ESM? or just copy the changes made? I have not found any information on this. Any help or context on this would be awesome. Do I copy deep overide? Use the merge script? I have managed to do this a few times but its very funky and weird. Thank you for your reply anyways.

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TesVEdit will not merge an esp into an esm it will only merge esp's and of course the new esp has to be a different name.

 

The only successful merging of esp's into an esm (which keeps the same name) I have done is using the CK's version control (there is a tutorial on that on the CK wiki). However it has a limitation in that the esm can only have too masters (eg Skyrim.esm, Update.esm). The tutorial does mention you can do it with more (ie the esm uses some DLC) but it looked a little too complicated for me to try.

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