KkaosReinz Posted May 15, 2012 Share Posted May 15, 2012 Greetings all, noob to the creation kit here, I'm working on a spell that would un-equip all gear and fear the target. I've got the fear part down, and I know there's a disarm effect, but is there an un-equip all effect? or is that something I can make? Thanks in advance, ~ Kk Link to comment Share on other sites More sharing options...
cscottydont Posted May 15, 2012 Share Posted May 15, 2012 is there an un-equip all effect? SKSE might have one or they might be planning to make one or is that something I can make? You should be able to script a workaround.Things you would need:1.A custom container that you can stash out of sight in an empty cell2.A script for your magic effect that uses RemoveAllItems to move the targets inventory to and from your custom container. Link to comment Share on other sites More sharing options...
steve40 Posted May 16, 2012 Share Posted May 16, 2012 (edited) Just write a small script that uses the "UnequipAll" papyrus function, and attach it to the spell's magicEffect. :thumbsup: Scriptname FearSpell extends ActiveMagicEffect Event OnEffectStart(Actor akTarget, Actor akCaster) aktarget.UnequipAll() EndEvent Edited May 16, 2012 by steve40 Link to comment Share on other sites More sharing options...
KkaosReinz Posted May 23, 2012 Author Share Posted May 23, 2012 Just write a small script that uses the "UnequipAll" papyrus function, and attach it to the spell's magicEffect. :thumbsup: Scriptname FearSpell extends ActiveMagicEffect Event OnEffectStart(Actor akTarget, Actor akCaster) aktarget.UnequipAll() EndEvent Link to comment Share on other sites More sharing options...
KkaosReinz Posted May 23, 2012 Author Share Posted May 23, 2012 This is what I was trying to figure out. Thank you both for responding. Link to comment Share on other sites More sharing options...
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