DanArcueid Posted June 21, 2018 Share Posted June 21, 2018 Hi, So i haven't found a concrete solution/answer to this issue but this was a problem that from what i had found was adressed by the unofficial patch. Transforming into a Vampire Lord in Castle Volkihar makes the occupants hostile due to a missing flag on DLC1StaggerPushFFSelfArea. (Bug #19426) In my Non special edition playthrough i had 0 issues. Now in SSE i can't find a direct cause. I checked my mods with SSEEdit just to make sure nothing overwrote that value. I had also found this thread at one point which made https://forums.nexusmods.com/index.php?/topic/752929-hostile-vampirelords-possible-explanation/ And its possible its caused by the wildcat plugin, but it seems dubious as i can't find anyone on that mod talking about it.Some suggested the fear effect upon turning is a possible cause from better vampires, but after resetting their hostility, going in, and transforming again i was met with the entire castle attacking me again. Its bugging me because i can't tell if one of my mods is breaking the patch, or if this is just an old Bethesda bug thats decided to show itself again. GameMode=SkyrimSE Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Lanterns Of Skyrim - All In One - Main.esm=1Unofficial Skyrim Special Edition Patch.esp=1Skyrim Project Optimization - Full Version.esm=1BSAssets.esm=1BSHeartland.esm=1Wyrmstooth.esp=1EnhancedAIFramework.esm=1OrganicFactions.esm=1BS_DLC_patch.esp=1Falskaar.esm=1ApachiiHair.esm=1ApachiiHairMales.esm=1ApachiiHairFemales.esm=1Landscape Fixes For Grass Mods.esp=1SMIM-SE-Merged-All.esp=1Immersive Sounds - Compendium.esp=1Cutting Room Floor.esp=1Bring Out Your Dead.esp=1Storefront.esp=1WeightLessTrueAll.esp=1dD-No Spinning Death Animation.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1BarenziahQuestMarkers.esp=1SkyUI_SE.esp=1S3DTrees NextGenerationForests.esp=1RLO - Interiors.esp=1Castle Volkihar Rebuilt.esp=1Summermyst - Enchantments of Skyrim.esp=1Perk Points at Skill Levels 50-75-100.esp=1Thief skills rebalance for Ordinator.esp=1UnreadBooksGlow.esp=1JKs Skyrim.esp=1Skyrim Immersive Creatures Special Edition.esp=1JKs_Skyrim_No_Lights_Patch.esp=1RLO - Exteriors.esp=1Ordinator - Perks of Skyrim.esp=1Ordinator - Beyond Skyrim Bruma Patch.esp=1MrissiTailOfTroubles.esp=1moonpath.esp=1JRMoonpathtoElsweyrPatch.esp=1Point The Way.esp=1Rorikstead.esp=1JKs Skyrim_Rorikstead_Patch.esp=1Run For Your Lives.esp=1Cloaks.esp=1JRMoonpathBrumaPatch.esp=1Better Vampires.esp=1Vivid WeathersSE.esp=1Vivid Weathers SE - Bruma Patch.esp=1Vivid Weathers SE - Falskaar.esp=1Vivid Weathers - Extended Rain.esp=1Cloaks - Dawnguard.esp=1Cloaks - USSEP Patch.esp=1Hothtrooper44_Armor_Ecksstra.esp=1Lore Weapon Expansion - Daedric Crescent.esp=1Lore Weapon Expansion - Goldbrand.esp=1Lore Weapon Expansion - Relics of the Crusader.esp=1FNIS.esp=1Multiple Enchantments - Ordinator Patch.esp=11nivWICCloaks.esp=1Moonlight Tales Special Edition.esp=1Tainted_Blood.esp=1UUNP Vanilla Outfits.esp=1XPMSE.esp=1SGEyebrows.esp=1KS Hairdo's.esp=1FNIS_PCEA2.esp=1aMidianBorn_ContentAddon.esp=1Hothtrooper44_ArmorCompilation.esp=1Immersive Weapons.esp=1Wildcat - Combat of Skyrim.esp=1dD - Enhanced Blood Main.esp=1dD-Larger Splatter Size.esp=1dD-No Screen Blood.esp=1Keld-Nar.esp=1Unique Uniques.esp=1Lore Weapon Expansion.esp=1360WalkandRunPlus-RunBackwardSpeedAdjust.esp=1icepenguinworldmapclassic.esp=1Bijin_AIO-SV 2018.esp=1Bijin_AIO 2018.esp=1The Ordinary Women.esp=1Bijin NPCs.esp=1Bijin Warmaidens.esp=1Darkwater Crossing.esp=1Shor's Stone.esp=1Skyshards.esp=1Ivarstead.esp=1Telengard.esp=1JKs Skyrim_BOYD_Patch.esp=1Helarchen Creek.esp=1JKs Skyrim_Ivarstead_Patch.esp=1Provincial Courier Service.esp=1Whistling Mine.esp=1Soljund's Sinkhole.esp=1Karthwasten.esp=1Dragon Bridge.esp=1ESO Skyshards - BSBruma.esp=1ESO Skyshards - Falskaar.esp=1ESO Skyshards - Wyrmstooth.esp=1JKs Skyrim_Dragon Bridge_Patch.esp=1ForgottenCity.esp=1Prometheus_BeastSkeletons.esp=1JKs Skyrim_Cutting Room Floor_Patch.esp=1The Paarthurnax Dilemma.esp=1Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp=1JKs Skyrim_Storefront_Patch.esp=1Shadowmarks.esp=1Gildergreen Regrown.esp=1Serana.esp=1Valerica.esp=1Bijin Wives.esp=1Apocalypse - Magic of Skyrim.esp=1Apocalypse - Ordinator Compatibility Patch.esp=1Insignificant Object Remover.esp=1Volkihar Knight.esp=1Volkihar Knight - Better Vampires Patch.esp=1LeftHandRings.esp=1AMB Glass Variants Lore.esp=1Differently Ebony.esp=1aMidianborn_Skyforge_Weapons.esp=1EnhancedCharacterEdit.esp=1BVFE.esp=1Imperious - Races of Skyrim.esp=1AKA_LeftHandRings_Patch.esp=1ECE Imperious SBC Patch.esp=0ECE Imperious Patch.esp=101VampireNoDirtTintmask.esp=1CharacterMakingExtender.esp=1Tainted_Blood_Imperious_Compatibility_Patch.esp=1NoMoreUglyVampireLord.esp=1AnotherVampireLeatherArmor.esp=1BlendedRoads.esp=1RLO - Effects.esp=1RLO - CRF Patch.esp=11nivWICSkyCloaksPatch.esp=1Alternate Start - Live Another Life.esp=1RealisticWaterTwo.esp=1JKs Skyrim_RWT_Patch.esp=1RealisticWaterTwo - Wyrmstooth.esp=1 I put my load order here just in case someone can catch some glaring flaw that i'm missing. 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DanArcueid Posted June 21, 2018 Author Share Posted June 21, 2018 (edited) Small update. It seems to only bother the NPCs if i'm in direct line of sight for trasnformation. I transformed out of sight, and flew into the room. No one cared.I then reverted, went to the top of the stairs where only 2 of them had line of sight which was Orthjolf and Stalf. The others were facing away. Suddenly only those two became hostile and attacked me. Even though post transformation those two didn't care when they didn't see me the first time. Edit: So i found an interesting thing. It seems if you do it in front of Harkon its just over and the whole castle becomes hostile. If during the tutorial you hide behind a pillar so Harkon doesn't have direct line of sight no one cares.If he can see me the whole castle runs to fight me.If its anyone else then it seems to be solely based on who saw me rather than it becoming the entire castle. The only NPC that seems immune (at least at this point) is the NPC you're told to talk to when you start the blood chalice quest. But this at least confirms its transformation only, which suggests some sort of tag on the NPCs in this castle is missing. Considering previous experiences didn't have this i'm almost certain its a mod at fault simply because i'm not using all the same mods i had in oldrim. Edited June 22, 2018 by oliver262 Link to comment Share on other sites More sharing options...
Total1Biscuit Posted June 22, 2018 Share Posted June 22, 2018 (edited) AMB Glass Variants Lore.esp=1Differently Ebony.esp=1stating from the S.E.P.T.I.M. guide said to turn those .esp's off. but if the mod author has updated to SE then forgot what i said. if its still oldrim you need to turn them off. but install the textures only last time i looked at wildcat mod. if you "transform" either vampire lord or werewolf it "staggers" NPCs and fears them i think. might be wrong about the fear. but does it stagger them see them move? if it does then thats whats causing them to go apeshit on you. i know from personal experience vanilla game they all dont care if you do. if i remember correctly. vampires cant be staggered like that. or feared. so "you" transform and then go hostile immediately (because the wildcat mod is trying to do the above) without any sign of what i just asked. then might be a wildcat problem. i just dont remember a "wildcat" mod in oldrim. i never used it if it was one. Edited June 22, 2018 by Total1Biscuit Link to comment Share on other sites More sharing options...
DanArcueid Posted June 22, 2018 Author Share Posted June 22, 2018 (edited) AMB Glass Variants Lore.esp=1Differently Ebony.esp=1stating from the S.E.P.T.I.M. guide said to turn those .esp's off. but if the mod author has updated to SE then forgot what i said. if its still oldrim you need to turn them off. but install the textures only last time i looked at wildcat mod. if you "transform" either vampire lord or werewolf it "staggers" NPCs and fears them i think. might be wrong about the fear. but does it stagger them see them move? if it does then thats whats causing them to go apeshit on you. i know from personal experience vanilla game they all dont care if you do. if i remember correctly. vampires cant be staggered like that. or feared. so "you" transform and then go hostile immediately (because the wildcat mod is trying to do the above) without any sign of what i just asked. then might be a wildcat problem. i just dont remember a "wildcat" mod in oldrim. i never used it if it was one. Tried turning those off, it didn't help or hurt, but considering i'm not really using the new sets they add i can turn them off for stability sake. So firstly for the stagger I've done this from across the room to ensure it was line of sight only. So i can at least rule that out. To give an idea of distance i near the railing on the stairs after you enter the castle, everyone else was near the dining tables/in other spots of the room. No one was staggered and most NPCs didn't even take notice minus the two who were looking in my direction when it occurred(repeated this tests from various angles in the room to see if this was repeatable/if it was solely sight based).For fear i turned off the fear from better vampires for transformation but i was unaware of wildcat having something for it. That said i did try turning off wildcat for a test and at least when i tried it there was still the same effect. Edited June 22, 2018 by oliver262 Link to comment Share on other sites More sharing options...
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