Jump to content

Vampire Lord Transformation makes Castle Volkihar Occupants hostile


DanArcueid

Recommended Posts

Hi,

 

So i haven't found a concrete solution/answer to this issue but this was a problem that from what i had found was adressed by the unofficial patch.

 

 

  • Transforming into a Vampire Lord in Castle Volkihar makes the occupants hostile due to a missing flag on DLC1StaggerPushFFSelfArea. (Bug #19426)

 

In my Non special edition playthrough i had 0 issues. Now in SSE i can't find a direct cause.

 

I checked my mods with SSEEdit just to make sure nothing overwrote that value. I had also found this thread at one point which made

https://forums.nexusmods.com/index.php?/topic/752929-hostile-vampirelords-possible-explanation/

 

And its possible its caused by the wildcat plugin, but it seems dubious as i can't find anyone on that mod talking about it.

Some suggested the fear effect upon turning is a possible cause from better vampires, but after resetting their hostility, going in, and transforming again i was met with the entire castle attacking me again.

 

Its bugging me because i can't tell if one of my mods is breaking the patch, or if this is just an old Bethesda bug thats decided to show itself again.

 

 

 

GameMode=SkyrimSE
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Lanterns Of Skyrim - All In One - Main.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
Skyrim Project Optimization - Full Version.esm=1
BSAssets.esm=1
BSHeartland.esm=1
Wyrmstooth.esp=1
EnhancedAIFramework.esm=1
OrganicFactions.esm=1
BS_DLC_patch.esp=1
Falskaar.esm=1
ApachiiHair.esm=1
ApachiiHairMales.esm=1
ApachiiHairFemales.esm=1
Landscape Fixes For Grass Mods.esp=1
SMIM-SE-Merged-All.esp=1
Immersive Sounds - Compendium.esp=1
Cutting Room Floor.esp=1
Bring Out Your Dead.esp=1
Storefront.esp=1
WeightLessTrueAll.esp=1
dD-No Spinning Death Animation.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
BarenziahQuestMarkers.esp=1
SkyUI_SE.esp=1
S3DTrees NextGenerationForests.esp=1
RLO - Interiors.esp=1
Castle Volkihar Rebuilt.esp=1
Summermyst - Enchantments of Skyrim.esp=1
Perk Points at Skill Levels 50-75-100.esp=1
Thief skills rebalance for Ordinator.esp=1
UnreadBooksGlow.esp=1
JKs Skyrim.esp=1
Skyrim Immersive Creatures Special Edition.esp=1
JKs_Skyrim_No_Lights_Patch.esp=1
RLO - Exteriors.esp=1
Ordinator - Perks of Skyrim.esp=1
Ordinator - Beyond Skyrim Bruma Patch.esp=1
MrissiTailOfTroubles.esp=1
moonpath.esp=1
JRMoonpathtoElsweyrPatch.esp=1
Point The Way.esp=1
Rorikstead.esp=1
JKs Skyrim_Rorikstead_Patch.esp=1
Run For Your Lives.esp=1
Cloaks.esp=1
JRMoonpathBrumaPatch.esp=1
Better Vampires.esp=1
Vivid WeathersSE.esp=1
Vivid Weathers SE - Bruma Patch.esp=1
Vivid Weathers SE - Falskaar.esp=1
Vivid Weathers - Extended Rain.esp=1
Cloaks - Dawnguard.esp=1
Cloaks - USSEP Patch.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Lore Weapon Expansion - Daedric Crescent.esp=1
Lore Weapon Expansion - Goldbrand.esp=1
Lore Weapon Expansion - Relics of the Crusader.esp=1
FNIS.esp=1
Multiple Enchantments - Ordinator Patch.esp=1
1nivWICCloaks.esp=1
Moonlight Tales Special Edition.esp=1
Tainted_Blood.esp=1
UUNP Vanilla Outfits.esp=1
XPMSE.esp=1
SGEyebrows.esp=1
KS Hairdo's.esp=1
FNIS_PCEA2.esp=1
aMidianBorn_ContentAddon.esp=1
Hothtrooper44_ArmorCompilation.esp=1
Immersive Weapons.esp=1
Wildcat - Combat of Skyrim.esp=1
dD - Enhanced Blood Main.esp=1
dD-Larger Splatter Size.esp=1
dD-No Screen Blood.esp=1
Keld-Nar.esp=1
Unique Uniques.esp=1
Lore Weapon Expansion.esp=1
360WalkandRunPlus-RunBackwardSpeedAdjust.esp=1
icepenguinworldmapclassic.esp=1
Bijin_AIO-SV 2018.esp=1
Bijin_AIO 2018.esp=1
The Ordinary Women.esp=1
Bijin NPCs.esp=1
Bijin Warmaidens.esp=1
Darkwater Crossing.esp=1
Shor's Stone.esp=1
Skyshards.esp=1
Ivarstead.esp=1
Telengard.esp=1
JKs Skyrim_BOYD_Patch.esp=1
Helarchen Creek.esp=1
JKs Skyrim_Ivarstead_Patch.esp=1
Provincial Courier Service.esp=1
Whistling Mine.esp=1
Soljund's Sinkhole.esp=1
Karthwasten.esp=1
Dragon Bridge.esp=1
ESO Skyshards - BSBruma.esp=1
ESO Skyshards - Falskaar.esp=1
ESO Skyshards - Wyrmstooth.esp=1
JKs Skyrim_Dragon Bridge_Patch.esp=1
ForgottenCity.esp=1
Prometheus_BeastSkeletons.esp=1
JKs Skyrim_Cutting Room Floor_Patch.esp=1
The Paarthurnax Dilemma.esp=1
Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp=1
JKs Skyrim_Storefront_Patch.esp=1
Shadowmarks.esp=1
Gildergreen Regrown.esp=1
Serana.esp=1
Valerica.esp=1
Bijin Wives.esp=1
Apocalypse - Magic of Skyrim.esp=1
Apocalypse - Ordinator Compatibility Patch.esp=1
Insignificant Object Remover.esp=1
Volkihar Knight.esp=1
Volkihar Knight - Better Vampires Patch.esp=1
LeftHandRings.esp=1
AMB Glass Variants Lore.esp=1
Differently Ebony.esp=1
aMidianborn_Skyforge_Weapons.esp=1
EnhancedCharacterEdit.esp=1
BVFE.esp=1
Imperious - Races of Skyrim.esp=1
AKA_LeftHandRings_Patch.esp=1
ECE Imperious SBC Patch.esp=0
ECE Imperious Patch.esp=1
01VampireNoDirtTintmask.esp=1
CharacterMakingExtender.esp=1
Tainted_Blood_Imperious_Compatibility_Patch.esp=1
NoMoreUglyVampireLord.esp=1
AnotherVampireLeatherArmor.esp=1
BlendedRoads.esp=1
RLO - Effects.esp=1
RLO - CRF Patch.esp=1
1nivWICSkyCloaksPatch.esp=1
Alternate Start - Live Another Life.esp=1
RealisticWaterTwo.esp=1
JKs Skyrim_RWT_Patch.esp=1
RealisticWaterTwo - Wyrmstooth.esp=1

I put my load order here just in case someone can catch some glaring flaw that i'm missing.
Link to comment
Share on other sites

Small update. It seems to only bother the NPCs if i'm in direct line of sight for trasnformation.

 

I transformed out of sight, and flew into the room. No one cared.

I then reverted, went to the top of the stairs where only 2 of them had line of sight which was Orthjolf and Stalf. The others were facing away. Suddenly only those two became hostile and attacked me. Even though post transformation those two didn't care when they didn't see me the first time.

 

Edit: So i found an interesting thing. It seems if you do it in front of Harkon its just over and the whole castle becomes hostile. If during the tutorial you hide behind a pillar so Harkon doesn't have direct line of sight no one cares.

If he can see me the whole castle runs to fight me.

If its anyone else then it seems to be solely based on who saw me rather than it becoming the entire castle.

 

The only NPC that seems immune (at least at this point) is the NPC you're told to talk to when you start the blood chalice quest.

 

 

But this at least confirms its transformation only, which suggests some sort of tag on the NPCs in this castle is missing. Considering previous experiences didn't have this i'm almost certain its a mod at fault simply because i'm not using all the same mods i had in oldrim.

Edited by oliver262
Link to comment
Share on other sites

AMB Glass Variants Lore.esp=1

Differently Ebony.esp=1

stating from the S.E.P.T.I.M. guide said to turn those .esp's off. but if the mod author has updated to SE then forgot what i said. if its still oldrim you need to turn them off. but install the textures only

 

last time i looked at wildcat mod. if you "transform" either vampire lord or werewolf it "staggers" NPCs and fears them i think.

 

might be wrong about the fear. but does it stagger them see them move? if it does then thats whats causing them to go apeshit on you. i know from personal experience vanilla game they all dont care if you do.

 

if i remember correctly. vampires cant be staggered like that. or feared. so "you" transform and then go hostile immediately (because the wildcat mod is trying to do the above) without any sign of what i just asked. then might be a wildcat problem. i just dont remember a "wildcat" mod in oldrim. i never used it if it was one.

Edited by Total1Biscuit
Link to comment
Share on other sites

 

AMB Glass Variants Lore.esp=1

Differently Ebony.esp=1

stating from the S.E.P.T.I.M. guide said to turn those .esp's off. but if the mod author has updated to SE then forgot what i said. if its still oldrim you need to turn them off. but install the textures only

 

last time i looked at wildcat mod. if you "transform" either vampire lord or werewolf it "staggers" NPCs and fears them i think.

 

might be wrong about the fear. but does it stagger them see them move? if it does then thats whats causing them to go apeshit on you. i know from personal experience vanilla game they all dont care if you do.

 

if i remember correctly. vampires cant be staggered like that. or feared. so "you" transform and then go hostile immediately (because the wildcat mod is trying to do the above) without any sign of what i just asked. then might be a wildcat problem. i just dont remember a "wildcat" mod in oldrim. i never used it if it was one.

 

 

Tried turning those off, it didn't help or hurt, but considering i'm not really using the new sets they add i can turn them off for stability sake.

 

So firstly for the stagger I've done this from across the room to ensure it was line of sight only. So i can at least rule that out. To give an idea of distance i near the railing on the stairs after you enter the castle, everyone else was near the dining tables/in other spots of the room. No one was staggered and most NPCs didn't even take notice minus the two who were looking in my direction when it occurred(repeated this tests from various angles in the room to see if this was repeatable/if it was solely sight based).

For fear i turned off the fear from better vampires for transformation but i was unaware of wildcat having something for it.

 

That said i did try turning off wildcat for a test and at least when i tried it there was still the same effect.

Edited by oliver262
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...