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Alchemist Warrior


kieyrofl

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I will be attempting to make this mod myself, but I have very limited modding experience, and i think even for an experienced modder it would be difficult.... so I am posting my ideas here and hopefully someone will give it a try, also feel free to leave ideas.

 

I have been thinking of ways to make a "pure" alchemist somewhat effective at combat, these are just some ideas i have come up with so far.

 

- Making the alchemist able to throw poisons directly at his target-

This would be without the need to use them on a blade/arrow. The player would literally throw the bottle at the enemy (similar to how archery work, but with more drop and less range).

Throwing the bottle would use stamina, and i imagine some of the perks involved would be similar to archery perks (slow time when aiming for example).

 

-Making different types of poisons that are specialized to deal damage against certain types of enemies-

The idea behind this is that every enemy you encounter would have a weakness (trolls = fire / vampires = light / werewolves = silver etc) and the alchemist would have the ability to assess every situation. The player would be able to make the poisons on the field (think Witcher2 style) to deal with the problem he is about to face. (e.g, you are about to enter a vampire nest, you would prepare the poison "Sunburn" ( poison that is only useful against vampires), the main thought process is that there would be no generally effective poison, but aimed to make the player prepare for the battle and go in with a plan of attack.

 

The way i hope the alchemist would fight would be to mix alchemy with restoration and conjuration, using poisons / potions to weaken his enemies while staying out of the melee range. His summons would be the primary damage dealer, while the alchemist would use restoration to buff/heal himself and his summons.

Edited by kieyrofl
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