Doctor Black Posted May 16, 2012 Share Posted May 16, 2012 Is there any way to make it so that the morph race option only affects the PC? Say, if I wanted to make an Imperial using the Breton morph, how do I make it so that only my face has the morph and not every Imperial in the game? Link to comment Share on other sites More sharing options...
gasti89 Posted May 16, 2012 Share Posted May 16, 2012 I don't know if it could work (if not you can just delete the esp): - you can take the imperial race and set it as unplayable - then you can create a new race, call it "imperial" and give it all the breton morphs Link to comment Share on other sites More sharing options...
Doctor Black Posted May 16, 2012 Author Share Posted May 16, 2012 Ok, so how I would I make it so the NPCs in-game recognize that character as an Imperial instead of skipping over race-specific dialogue like it usually does for custom races? Link to comment Share on other sites More sharing options...
gasti89 Posted May 16, 2012 Share Posted May 16, 2012 Oh, ouch, didn't think about that. To do this you have to hope that all the conditions use keywords and not IDs. Check the MQ101 quest, where there's the dialogue after you choose your race (when the imperial guy tells a different sentence depending on what you choose). Look at the conditions, if there's a "hasKeyword" then no problem. If there's a "GetRace" or something like this you're in troubles. If keyword, you just have to add a sort of ImperialRace keyword to your race. If not, you'll have to manually edit every dialogue condition adding your new race. Link to comment Share on other sites More sharing options...
Doctor Black Posted May 16, 2012 Author Share Posted May 16, 2012 Ok. Thanks a lot for your help. Link to comment Share on other sites More sharing options...
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