tox2ik Posted May 16, 2012 Share Posted May 16, 2012 (edited) Many, if not all of the parameters that an events and functions receive have prefixes such as ak, ab, ai. Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) ; akBaseObject: The base object the actor just equipped. ; akReference: The reference that the actor just equipped - if the reference is persistant. Otherwise, None. Function UnequipItem(Form akItem, bool abPreventEquip = false, bool abSilent = false) native ; akItem: The item the actor should unequip. ; abPreventEquip: If true, prevents the actor (or player) from equipping the item. ; abSilent: Should the unequip message be silenced? Function DisableLinkChain(Keyword apKeyword, bool abFadeOut) ; apKeyword: Keyword to check ref link against (see GetLinkedRef.) ObjectReference Function DropObject(Form akObject, int aiCount = 1) native ; akObject: The object to drop from the inventory. ; aiCount: How many to drop For primitive types (Literals) I assume ai stand for "an int", ab "a boolean" and so forth. The prefix ap might be "a pointer", But the prefix ak makes no sense to me. Edited May 16, 2012 by tox2ik Link to comment Share on other sites More sharing options...
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