endersblade Posted June 24, 2018 Share Posted June 24, 2018 As is the case with many modders, I'm currently going through and testing what does and does not still work after the patch. Something I've noticed is that at least one thing, possibly more, isn't being read from SGC, or maybe there's a bug with ModTek. I changed "DefaultMechPartMax" : 3 to "DefaultMechPartMax" : 2 in a personal mod. The mod file loads just fine, as several other modded aspects are working just fine, but for some reason the game is still showing 3. Forgot to mention, I'm using the Custom Campaign option, because I want a harder game. I have also tried making a mod out of the SGC-Hard file, and it didn't change there either. This option is now actually a pull-down from a menu in game, but the minimum is 3. So is this particular setting getting pulled from somewhere else? I mean, it isn't make or break for me, the default 3 I guess is fine, I just really like collecting 'Mechs lol. I'm just more curious if there are MORE things in the .json files that are actually getting pulled from somewhere else now. Edit: It would appear that changing salvage doesn't work anymore, either. I have the following: "ContractFloorSalvageBonus" : 500, "PrioritySalvageModifier" : 0.000025, Which basically means I get all salvage at the end of the mission no matter what I set it to at the start, but instead the game is showing just the defaults. It IS, however, using my modified "ContractPricePerDifficulty" properly. Edit 2: Ahhhh....it would seem these things have been moved into DifficultySettings.json in data/Constants. You can either modify the information listed there to match what you want, or you can just change Enabled: true to false, and it will just read what's in the SGC file. Link to comment Share on other sites More sharing options...
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