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Invincible actors check my Load Order plz


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There is no fool-proof way to merge mods, because copying records from one plugin to another will break anything that references another record in that plugin. It can be done, but you would have to manually replace the FormIDs of the references using FNVEdit or a similar utility for every record.

 

My advice is not to bother with that process and just limit yourself to what mods you find essential.

 

I would get rid of all 4 of the pre-order DLC (Courier's Stash), since they don't really add much to the game.

I'm a fan of Cyberlazy's mods, but CASE and Craft Pack amount to a LOT of plugins.

A lot of users have issues with IWS causing crashes, so I would set it next to the chopping block.

WMX vs. WME is a very subjective argument, but WME does support all DLC with one plugin and seems to play nicer with EVE.

You have both versions of the Cosmetic Cigarettes plugin active, where one overrides the other.

I'm not too familiar with NCR Redesigend, but it looks like the same is true with those plugins. You might check the documentation.

Same with Satchels. You have both the Full and Lite plugins active, where you only need one or the other.

You can't have more than one weather mod, so choose between Nevada Skies and Project Reality.

You have two different ILO - NSkies patches (for two different versions of Nevada Skies) and only need the one for the version you're using. Alternatively, get rid of Nevada Skies and use Project Reality with no patch.

 

I would like to see a merged Project Nevada DLC plugin, but there are 2 versions of the Dead Money plugin (dependant on whether the rebalance plugin is active) that the installer chooses from. The same applies to the OWB plugin.

 

You might consider using something like FOOK or NVEC to replace all of the smaller plugins that add one item or fix one bug. Just remember to read all of the changes made by these mods to determine what would become redundant.

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luthienanarion thank you very much for going the distance to explain all this to me. I mean that sincerely. I tip my hat to you good sir you've helped me a lot with your wisdom and know-how. Also like to thank CyberLazy for the update on (craft pack) I really enjoy the crafting ability's it provides. Once I've went back and made these changes to my game I will post my results and a new load order for the community to see in the event someone else has the same problem can reference to this. Thank you all once again.
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Ok, I'm no pro-modder, but there are a few mods in your list of which I know are not compatible:

 

Caliber & Case (both do the same, just different; both mess around with ammo, so this might be the source of your probs)

Lings & Mikoto (same; both mess around with NPCs, so perhaps ...)

 

All 4 mods state that they are not compatible with other mods doing the same as they do.

I'd try and disable two of these mods and see how things are going.

 

And like others said, try to reduce your mod-list ;)

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Thanks Neograf as I was rebuilding my load order. I ran into this ironically about the time I read your post. :tongue: I'm sure there are some conflicting issues there. I'm hoping I can merge my favorite parts of these mods being there are some differences. I'm really glad you pointed this out though so everyone else can see the conflict as well. :wink:
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