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Is there any way to extract .daimod files? DAI Mod Maker is crashing :/


FinnenH4wke

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EDIT: Oh well, I fixed the below problem (damn, I usually do it after posting a question on forums >.<). The fix was to download an older version of DAI Mod Maker (0.16 instead of 0.19).

 

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I want to convert some of the mods (for my own private usage) from DAI Mod Manager to Frosty. I thought I would be able to extract the contents of .daimod file and then import the extracted files (textures in this case) using Frosty Editor and making a new, Frosty-compatible mod out of it. I have some small experience with Frosty because I was replacing some textures for Andromeda before. However, I have a problem with extracting files from .daimod packages.

 

I downloaded DAI Mod Maker, ran it and imported .daimod with Cassandra textures. I found which files are modified with Bundle Preview option, and then I found these files in main DAI Mod Maker window. I opened the entries responsible for the textures and used "Import/Export > Export" but then DAI Mod Maker crashes. Preview of the modified files also doesn't work (preview option for original assets works fine, I have SlimDX installed on my PC).

 

This is the error I'm getting when I try to export files. The exception message says "Object reference not set to an instance of an object".

 

 

DAIModMaker version: 1.1.0.19

Timestamp (UTC): 2018-06-24 11:41:59
Exception message: OdwoÅanie do obiektu nie zostaÅo ustawione na wystÄpienie obiektu.
Source: DAI.ModMaker
Target: Boolean Run(DAI.FrostbiteAssets.AssetContainer, System.String, System.String ByRef)
StrackTrace:
w DAI.ModMaker.DAIModules.Export.TextureExport.Run(AssetContainer InContainer, String OutPath, String& Errors) w D:\Dev\DAIModTools\Release\Tools v1\DAIModMaker\DAIModules\Export\TextureExport.cs:wiersz 81
w DAI.ModMaker.EbxPreviewWindow.ExportAssetMenuItem_Click(Object sender, RoutedEventArgs e) w D:\Dev\DAIModTools\Release\Tools v1\DAIModMaker\windows\preview\EbxPreviewWindow.xaml.cs:wiersz 136
w System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
w System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
w System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
w System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

 

Am I doing something wrong? Is there even a way to convert the mods from DAI Mod Manager to Frosty by myself? I am not afraid of spending some time on it :wink:

Edited by kazuyuki
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