Javalin Posted July 20, 2008 Share Posted July 20, 2008 I had absolutely no Idea where to put this. - I'm sorry if its in wrong place, I'm still new! :P-- Overview- Over the Last Several days, I have downloaded quite a few mods. One of those being a Cape Mod; another being Hashashin Armour Mod (Assassin's Creed) and Demon Race Mod by Ismelda. I found that I couldn't wear a cape, Keep Wings/Tail for the Demon/Khajiit/Argonian Races and couldn't wear a facemask which are provided by Hashashin Armor mod. Because they all take up the Tail area in the biped object. Here is an example of what the Biped object is.- Matter of fact, a biped object is all types of items that can be equiped, such as armour, weapons, clothing, amulets, that sort of stuff. http://img526.imageshack.us/img526/5044/csaf4.jpg What I am looking to do- I am looking for a way of adding extra areas for the biped object, so i can wear more than just the standard stuff which are there, and without removing tails from the races list above either. No matter how many times I right-clicked the the biped object area, no "New" section appears. I am wondering if anyone knows of a solution which can be made without re-writing that part of the software. Kind Regards, Javalin Link to comment Share on other sites More sharing options...
Palpenious Posted July 20, 2008 Share Posted July 20, 2008 I haven't made any myself, but from what I've seen, this is not possible. Sorry. Most mods that add things like masks, capes, etc. use amulet, or tail slots. I assume this is because any others would remove your armor. It is possible, I believe, say if you didn't want a cuirass, to model a cape or whatever, set it where it goes, and use the upper body section as it's equip slot. Again I don't know that for sure, but, a possibility. The only other thing I think you can do, is use one of the unlimited amulet/ring mods, these are supposed to let you equip all kinds of extra stuff at once (as long as they are amulet/ring slots). Anyway, if you do find another way around it, you may be on to a big breakthrough! Link to comment Share on other sites More sharing options...
Javalin Posted July 20, 2008 Author Share Posted July 20, 2008 I've only thought of combining a cape and cuirass, a hood and facemask to make it one slot, but thats as far as I have gotten with it :( I haven't actaully gone with the design of it as of yet. Last time i tried to, it went HORRIBLY lol.. I minor mistake made the amulets to look like they were worn around the groin, it was funny. I may ask Bethesda to update their Construction Set to add new sections (only if I can't figure out a way myself, or my hair falls out or turns grey), otherwise if i do it myself (IF I find out what software they used to create it, (Notepad, VB or Pascal give me no joy), which i probably could... Then they will try to sue me or something lol. Link to comment Share on other sites More sharing options...
Javalin Posted July 20, 2008 Author Share Posted July 20, 2008 Sorry double post :( (Slow page loading) Anyone Else have any ideas? :( The moment I get a few idea's, I'll try lol. Link to comment Share on other sites More sharing options...
Stewb Posted July 20, 2008 Share Posted July 20, 2008 Combine the Meshes? that way you'd have one object bound to the tail slot and you'd get everything. Dunno if you need permission off the mod owners though, so you'd better find out if you plan on trying. Link to comment Share on other sites More sharing options...
Javalin Posted July 20, 2008 Author Share Posted July 20, 2008 I give each author of mods full credit, and I don't distribute them. Besides, I only do prototype, there is never actually a real mod. I have E-mailed Bethesda about changes to construction set, and i'll post the reply I get :) Damn; I have too many e-mail addresses.... Can't remember which I wanted the reply too... Word of advice.. Don;t have more than 5 e-mails, its annoying to keep track of them all. Link to comment Share on other sites More sharing options...
dezdimona Posted July 20, 2008 Share Posted July 20, 2008 combining the meshes is the key.As long as you aren't distributing your work,permission shouldn't be needed .I change meshes all the time for my own game. Link to comment Share on other sites More sharing options...
Javalin Posted July 20, 2008 Author Share Posted July 20, 2008 Anyway, to bring this back on topic. Has anyone uncovered methods or has any idea how to add more biped objects to the construction set? I have still not managed to come up with a method. The moment I do, I'll modify the construction set, and then I'll upload it :) Link to comment Share on other sites More sharing options...
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