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A bunch of questions to npcs and maybe scripts, factions


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Hi

 

I plan to give a specific npc the ability to be stronger after every defeated enemie until the fight is over. So what I mean is, that as example if the player and this npc fight against a bunch of ghouls, that the npc grows stronger and stronger in his meele attacks. Maybe at the beginning, the npc finished a ghoul with 5-6 hits of his fists/meele weapon, but by the last one the npc would only need to use 1 punch, as example.

 

After the fight is over, the combat abilitys from the npc should fall back to the normal values before the combat situation.

 

For any tip, or help I would be very grateful.

 

Edit: I have shorten the text and only name the most important thing.

Edited by taryl80
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