taryl80 Posted June 25, 2018 Share Posted June 25, 2018 (edited) Hi I plan to give a specific npc the ability to be stronger after every defeated enemie until the fight is over. So what I mean is, that as example if the player and this npc fight against a bunch of ghouls, that the npc grows stronger and stronger in his meele attacks. Maybe at the beginning, the npc finished a ghoul with 5-6 hits of his fists/meele weapon, but by the last one the npc would only need to use 1 punch, as example. After the fight is over, the combat abilitys from the npc should fall back to the normal values before the combat situation. For any tip, or help I would be very grateful. Edit: I have shorten the text and only name the most important thing. Edited June 27, 2018 by taryl80 Link to comment Share on other sites More sharing options...
kitcat81 Posted July 2, 2018 Share Posted July 2, 2018 You can make an ability that is conditioned to be active only in combat mode. Use Event OnKill and script integer to count kills. Link to comment Share on other sites More sharing options...
taryl80 Posted July 4, 2018 Author Share Posted July 4, 2018 Thanks for your tipps. Hope it will help me. Scripts and things like that make me still feeling very uncomfortable. Link to comment Share on other sites More sharing options...
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