TrophiHunter Posted June 26, 2018 Share Posted June 26, 2018 So Iv'e been working on TARES, (now called IKAROS-Androids) in the CK and I am having issues with the custom Female head rear mesh not showing up instead it is the human race one and was wondering if anyone would know the cause, I copied the Human Race form and did all the renaming as added a new Headparts list and such but still no good. :=( Link to comment Share on other sites More sharing options...
Thirdstorm Posted June 28, 2018 Share Posted June 28, 2018 Get this sorted out? Link to comment Share on other sites More sharing options...
TrophiHunter Posted June 30, 2018 Author Share Posted June 30, 2018 Not without issue Link to comment Share on other sites More sharing options...
Thirdstorm Posted June 30, 2018 Share Posted June 30, 2018 so the first thing you need to look at is SubIndexing. The subindexing controls (In my experience) not just dismemberment but how and what renders in the game.If the engine doesn't see a valid replacement, it will substitute a default or leave the missing part without a model. Verify the subindexing is identical in OutfitStudio to the base female head rear. Second thing I'd look at is a partially corrupt nif / a nif with bad or invalid data.It happens more often than you would think, could be a corrupted export or a bad bounding sphere.Open CK, go to an ArmorAddon record, attempt to replace the armoraddon's nif with yours, see if it renders in the Preview window. if it doesn't, check the errors reported, they often give good clues.If it crashes CK, export it as an Object in Outfit studio and re-import resetting all the basics.If it's fine, then we need to look at other things, including how you are forcing the change in the ESP. Link to comment Share on other sites More sharing options...
TrophiHunter Posted June 30, 2018 Author Share Posted June 30, 2018 I edited a save file and also made some race presets and when I switch to those they work fine (by fine I mean the game switches the head rear correctly but the cmd player.setrace won't do that so I have to go into looks menu and load an edited preset or load a race preset the nifs are fine. In my experience FO4 doesn't care about the subindex. but idk either way now I need to find someone that can make some scripts for me to switch the race and head parts within a holotape Link to comment Share on other sites More sharing options...
Thirdstorm Posted June 30, 2018 Share Posted June 30, 2018 The above information is helpful (Suggest leading with this kind of info/troubleshooting in the future!) I tried the same a while ago, working with Expired to get the Race portion of the Looksmenu working, even if I could get the game to allow a Race Change, with replacement Nifs (Head front and back, body) either the headparts would not properly persist, or the textures would not, (or both) upon reloading the save.There are a number of Reddit and other posts regarding this, the base Fallout 4 Engine does not seem to properly handle race changes, it required F4SE to make it work if the face was anything but Preset 1, and even then it was dodgy. You can likely make it work without LooksMenu specifically, but it will likely require F4SE and that team would likely be able to help you with more specific details. Regarding SubIndexing:Try turning a human face into a mask, even with the correct ArmorAddon and ArmorRecord settings it won't render until you change the Subindexing from the "Face" to anything but the face :) (Don't ask, it's for RO...) Link to comment Share on other sites More sharing options...
SMB92 Posted June 30, 2018 Share Posted June 30, 2018 Interesting can of worms here. Thirdstorm, did you(s) try setting the data to some variables in say a Quest script, and forcing an OnPlayerLoadGame to handle the re-setting of the info? TrophiHunter, I've spotted your holotape request, but moot point if the data won't persist. Would like more info on that before I can help you there. Link to comment Share on other sites More sharing options...
Thirdstorm Posted June 30, 2018 Share Posted June 30, 2018 @SMB92; I have not, and I don't know if Expired worked out the kinks with it persisting using Looksmenu / F4SE, remind me and I'll see if can dig up some of the freak show photos from when I experimenting with it and show you on discord. I do know you can get it to persist if it's either a hard edit to the player character, or if it's treated as an Outfit, but I think Trophyhunter is trying to make it a little more Dynamic. Heck in the long run I'd love to see this nut cracked as it's delayed some of the things I wanted to implement with Unique NPCs Link to comment Share on other sites More sharing options...
TrophiHunter Posted June 30, 2018 Author Share Posted June 30, 2018 If you could @Thirdstorm, ask Expired to help any way he can. Would it be worth my time to bring this up to the F4SE team? Interesting can of worms here. Thirdstorm, did you(s) try setting the data to some variables in say a Quest script, and forcing an OnPlayerLoadGame to handle the re-setting of the info? TrophiHunter, I've spotted your holotape request, but moot point if the data won't persist. Would like more info on that before I can help you there. yeah this was what was probably going to have to happen to get things working. Link to comment Share on other sites More sharing options...
SMB92 Posted July 1, 2018 Share Posted July 1, 2018 @Thirdstorm Expired surely knows a lot more than me so if he's having issues with it then I have no doubt it's a Pita. Likewise, would be interesting to such solve problems solved, I'll have to keep my eye on it ;) Link to comment Share on other sites More sharing options...
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