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Imported Mesh and Texture


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I was wondering if there is a way to import a mesh and texture from the game assets of Fallout New Vegas? I want to use some of the misc items and posters NV has in my house mod for Fallout 4. I am not wanting assets from a mod made by another player, just base game New Vegas files. I probably need to use NifSkope? To my knowledge and I could be way wrong; move the NV mesh/texture to my F4 data folder, set the texture paths to the appropriate folders (in NifSkope), and export it? Or does that only work for meshes and texture specific to the game?

Trying to just use the NV mesh in the CK of F4, it gives me the red exclamation diamond, as in no mesh or error. So I have to convert it or export it from a 3rd party program, just not sure how. Any help would be greatly appreciated.

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The meshes from FNV are completely different than those used in FO4 and won't work natively, but it's not impossible.

 

Pretty much everything you could ever want to know is here or here but it'll all depend on what software you have available to you.

 

If you have access to 3DS the importer/exporter is really good. I've never used it for what you want, but I believe I've seen tuts for the proper settings to chew up a FNV nif and spit out a different game's format.

 

Alternatively, I find it very efficient to export nifs to an .OBJ, optionally make any changes to it you want in the 3D program of your choice, load it into Outfit Studio, uncheck the Skin and Sub Index properties, and re-export it to nif again. I do this all the time, you just need to do a little clean up and it works flawlessly in FO4. Although not dealing with FNV, this video covers a lot of those priciples.

As for textures - you'd just have to open the .dds in photoshop and resave with the proper encoding.

Edited by mmdestiny
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Well thanks for the reply on the topic. What encoding does the textures need to be in? I think re-textures may be the easiest route as I don't have the best software to create mods.

I've never done a retexture. I have photoshop and have been wanting to create some new textures for a house mod I've been working on for awhile

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Well thanks for the reply on the topic. What encoding does the textures need to be in? I think re-textures may be the easiest route as I don't have the best software to create mods.

I've never done a retexture. I have photoshop and have been wanting to create some new textures for a house mod I've been working on for awhile

Again, I'd check for the tuts as they give the best information. I do what works for me, but it might not necessarily be the best or most up to date method. For FO4 I use the NVidia dds Photoshop plugin set to DTX5 interpolated alpha for diffuse. The nvidia plugin has a Normal map filter but it always crashes my PS so I just use the GIMP2.0 normal map filter per GaigeStorm's tut now that my CrazyBump trial is over.

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