tonycubed2 Posted May 18, 2012 Author Share Posted May 18, 2012 I think you gave me enough to solve it: I fount this script using the shader clue. Very helpful. I was able to invoke the effect directly with no spell. Will let you know. You may soon be listed as co author of my humble mod! mod is : http://skyrim.nexusmods.com/downloads/file.php?id=17245 Scriptname FXSovengardeSCRIPT extends ActiveMagicEffect {Puts the fx on the heavenly people of sovengarde} VisualEffect Property FXSovengardeGlowEffect Auto EffectShader Property SovengardeFXS Auto Actor selfRef ObjectReference myGlow EVENT OnEffectStart(Actor Target, Actor Caster) selfRef = caster ;float myScale = selfRef.getScale() ; ;debug.trace("my scale is" + myScale) myGlow = FXSovengardeGlowEffect.play(selfRef, -1) ;myGlow.setScale(myScale) SovengardeFXS.Play(selfRef) EndEvent Link to comment Share on other sites More sharing options...
tonycubed2 Posted May 19, 2012 Author Share Posted May 19, 2012 DizzasterJuice : Thnaks for your help, your clues solved it. the command is: SovengardeFXS.Stop(Player) Link to comment Share on other sites More sharing options...
Recommended Posts