PrivateJoker Posted May 17, 2012 Share Posted May 17, 2012 (edited) I really liked the DX recharge beam from the GRA expansion, however I really disliked the look of it. So I set out on a mission creating my own version of a converted 12mm pistol into a recharge weapon. This is my progress so far. But when I got into skinning, the whole process was so difficult, uninteresting and time consuming, it really killed me. If you like the idea of this model and you want to finish it and upload it yourself, you are free to do so. Here is the file if you want to finish this awesome pistol. LaserBooyah.nif - 293.5 KB Edited May 17, 2012 by PrivateJoker Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted May 19, 2012 Share Posted May 19, 2012 if you modified existing meshes, you probably don't need to reskin it at all..unless you particularly want to change the textures.Just save it, open it up in the Geck and it should work :) Link to comment Share on other sites More sharing options...
PrivateJoker Posted May 21, 2012 Author Share Posted May 21, 2012 if you modified existing meshes, you probably don't need to reskin it at all..unless you particularly want to change the textures.Just save it, open it up in the Geck and it should work :) Are you talking about the "load your model on top of another model" method? It is mostly modifications, but some slight alterations of the meshes. Example is on the Booyah here: http://img600.imageshack.us/img600/125/utennavnv.jpg Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted May 21, 2012 Share Posted May 21, 2012 What I mean is that if you load a mesh from FNV into Blender, then export later after you've modified it. assuming you didn't mess with the textures, it'll still make perfect use of the original texture-sheets the mesh had before.So you don't need to reskin it unless you either have a new texture to add, or added custom meshwork (as opposed to distorting the existing stuff) Link to comment Share on other sites More sharing options...
PrivateJoker Posted May 22, 2012 Author Share Posted May 22, 2012 It seems like I have deleted the texture references in blender o_O Link to comment Share on other sites More sharing options...
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