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The Biggest (and Brightest) mods.


DUoshalom

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Hey all, I know this is the first post on this forum and a bit rude to ask without first giving, but.. can someone help me with the load order of these? I have some of the biggest mods made for NV and while they work, I CTD every five or ten minutes. Playing around with load order, using BOSS/FNVedit/FOMM doesn't really seem to help. Care to lend a hand?

 

These are my biggest mods. They're the ones probably fighting each other.

 

Electrocity

 

AWOP

 

Project Nevada

 

Project Reality

 

Roleplayer's Alternate start

 

Strip Open

 

Corvega

 

MMUE

 

COTW

 

NMC's Texture pack large

 

 

Somewhere in that list is the problem child I'm almost convinced. But just for giggles, here's my full load order.

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Corvega.esm

Lucky38Suite_Reloaded.esm

AWorldOfPain(Preview).esm

More Perks.esm

More Traits.esm

NVStripOpen.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

Mission Mojave - Ultimate Edition.esp

CASM.esp

Corvega -Electrocity.esp

Readius_NV.esp

NewVegasStripOverhaul.esp

CONELRAD 640-1240.esp

TimeCapsule.esp

More Perks Update.esp

More Traits Update.esp

FalloutNVCheatTerminal.esp

FNV_Easter_Eggs_Version_1.esp

Classic Midwestern Power Armor.esp

LFox Invisible Armored Vests.esp

MMUE-CP-PNCore.esp

MMUE-CP-PNRebalance.esp

MMUE-CP-PNEquipment.esp

MMUE-CP-PNOWB.esp

Vault_34_better_reactor.esp

EVE FNV.esp

ProjectRealityMkIv5HDR.esp

MMUE-CP-Electrocity.esp

MMUE-CP-AWOP.esp

MMUE-CP-EVE.esp

AWOP-PNRebalanceHPpatch.esp

AWOP DLC + GRA Conflict Error Fixes.esp

StripOpenMain.esp

NCR Redesigned.esp

Archimedes2Production.esp

JRougeRangerCoats4Free.esp

Bos Armor Patch.esp

PN-PA-Boost.esp

LothPAperks.esp

I Got Spurs.esp

Project Nevada Items.esp

Freeside Vault.esp

Companion Sandbox Mode3.esp

OverpassAccess.esp

RepairTerminalMod.esp

ImplantsAsHoldout.esp

Alternative Start.esp

Nuka Break.esp

Project Nevada - Dead Money.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues (No Cyberware).esp

 

Total active plugins: 64

Total plugins: 70

 

Little info on the running enviornment:

 

It's not Ultimate edition (bought all the DLC separate) and it's the steam version of the game. Works just fine with NVSE, etc. 'm on windows 7, computer is nice enough that it can handle all these mods and the texture pack without even stuttering. I tried to make it large address aware, not sure if I actually have or not.

 

Now... Sometimes the textures go black (I know there are a couple broken textures in NMC's that crash my 7zip when I try.) and sometimes objects dissapear..commonly desks. The objects and textures I don't care so much about as most of the time relogging fixes this, but.. the crashing every five minutes or so...that has to stop.

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NMC says in the read me to use Winrar, not anything else. It also states to remove the download numbers from the names to allow extraction from the first .rar only. Thus launching into an automatic multi part .rar extraction.

 

Ditch CASM, delete any backup save files ending with funny names. Use manual save games. Never overwrite a save. Disable autosaving. Never quicksave.

 

Ditch ClassicPack.esm, MercenaryPack.esm, TribalPack.esm, CaravanPack.esm. Injecting into the main .esm is lazy and stupid. If you insist on using this crap then load it before the actual DLC. This way all files using the main .esm as a master are all using the same injected version of the main .esm I personally don't use any mod which has forms with injected status inside them.

 

Look in the data folder for junk and/or trash files. Mods you are not using for example. Delete those.

 

Start a new game an play test that.

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NMC says in the read me to use Winrar, not anything else. It also states to remove the download numbers from the names to allow extraction from the first .rar only. Thus launching into an automatic multi part .rar extraction.

 

Ditch CASM, delete any backup save files ending with funny names. Use manual save games. Never overwrite a save. Disable autosaving. Never quicksave.

 

Ditch ClassicPack.esm, MercenaryPack.esm, TribalPack.esm, CaravanPack.esm. Injecting into the main .esm is lazy and stupid. If you insist on using this crap then load it before the actual DLC. This way all files using the main .esm as a master are all using the same injected version of the main .esm I personally don't use any mod which has forms with injected status inside them.

 

Look in the data folder for junk and/or trash files. Mods you are not using for example. Delete those.

 

Start a new game an play test that.

 

Huh I did not see that about NMC. Man I'm a derp. Okay, i'll disable those.. packs and see what happens. Any reason to ditch CASM? I've heard NV is notorious about screwing up saves and that CASM was a lifesaver. But hey, I'm just paranoid. Right, I'll do all this, and be back soon. POssibly hours, if I have to redownload NMC. (god help me..) thanks for the quick reply.

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I tried to make it large address aware, not sure if I actually have or not.

 

large address aware is a must with nmc large pack!

links to both versions of the 4gb loader, normal and nvse compatible, are available on nmc's page (Installation instructions).

start steam first, then new vegas with the 4gb loader.

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