DUoshalom Posted May 17, 2012 Share Posted May 17, 2012 Hey all, I know this is the first post on this forum and a bit rude to ask without first giving, but.. can someone help me with the load order of these? I have some of the biggest mods made for NV and while they work, I CTD every five or ten minutes. Playing around with load order, using BOSS/FNVedit/FOMM doesn't really seem to help. Care to lend a hand? These are my biggest mods. They're the ones probably fighting each other. Electrocity AWOP Project Nevada Project Reality Roleplayer's Alternate start Strip Open Corvega MMUE COTW NMC's Texture pack large Somewhere in that list is the problem child I'm almost convinced. But just for giggles, here's my full load order. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmCorvega.esmLucky38Suite_Reloaded.esmAWorldOfPain(Preview).esmMore Perks.esmMore Traits.esmNVStripOpen.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmMission Mojave - Ultimate Edition.espCASM.espCorvega -Electrocity.espReadius_NV.espNewVegasStripOverhaul.espCONELRAD 640-1240.espTimeCapsule.espMore Perks Update.espMore Traits Update.espFalloutNVCheatTerminal.espFNV_Easter_Eggs_Version_1.espClassic Midwestern Power Armor.espLFox Invisible Armored Vests.espMMUE-CP-PNCore.espMMUE-CP-PNRebalance.espMMUE-CP-PNEquipment.espMMUE-CP-PNOWB.espVault_34_better_reactor.espEVE FNV.espProjectRealityMkIv5HDR.espMMUE-CP-Electrocity.espMMUE-CP-AWOP.espMMUE-CP-EVE.espAWOP-PNRebalanceHPpatch.espAWOP DLC + GRA Conflict Error Fixes.espStripOpenMain.espNCR Redesigned.espArchimedes2Production.espJRougeRangerCoats4Free.espBos Armor Patch.espPN-PA-Boost.espLothPAperks.espI Got Spurs.espProject Nevada Items.espFreeside Vault.espCompanion Sandbox Mode3.espOverpassAccess.espRepairTerminalMod.espImplantsAsHoldout.espAlternative Start.espNuka Break.espProject Nevada - Dead Money.espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).esp Total active plugins: 64Total plugins: 70 Little info on the running enviornment: It's not Ultimate edition (bought all the DLC separate) and it's the steam version of the game. Works just fine with NVSE, etc. 'm on windows 7, computer is nice enough that it can handle all these mods and the texture pack without even stuttering. I tried to make it large address aware, not sure if I actually have or not. Now... Sometimes the textures go black (I know there are a couple broken textures in NMC's that crash my 7zip when I try.) and sometimes objects dissapear..commonly desks. The objects and textures I don't care so much about as most of the time relogging fixes this, but.. the crashing every five minutes or so...that has to stop. Link to comment Share on other sites More sharing options...
GrindedStone Posted May 18, 2012 Share Posted May 18, 2012 NMC says in the read me to use Winrar, not anything else. It also states to remove the download numbers from the names to allow extraction from the first .rar only. Thus launching into an automatic multi part .rar extraction. Ditch CASM, delete any backup save files ending with funny names. Use manual save games. Never overwrite a save. Disable autosaving. Never quicksave. Ditch ClassicPack.esm, MercenaryPack.esm, TribalPack.esm, CaravanPack.esm. Injecting into the main .esm is lazy and stupid. If you insist on using this crap then load it before the actual DLC. This way all files using the main .esm as a master are all using the same injected version of the main .esm I personally don't use any mod which has forms with injected status inside them. Look in the data folder for junk and/or trash files. Mods you are not using for example. Delete those. Start a new game an play test that. Link to comment Share on other sites More sharing options...
DUoshalom Posted May 18, 2012 Author Share Posted May 18, 2012 NMC says in the read me to use Winrar, not anything else. It also states to remove the download numbers from the names to allow extraction from the first .rar only. Thus launching into an automatic multi part .rar extraction. Ditch CASM, delete any backup save files ending with funny names. Use manual save games. Never overwrite a save. Disable autosaving. Never quicksave. Ditch ClassicPack.esm, MercenaryPack.esm, TribalPack.esm, CaravanPack.esm. Injecting into the main .esm is lazy and stupid. If you insist on using this crap then load it before the actual DLC. This way all files using the main .esm as a master are all using the same injected version of the main .esm I personally don't use any mod which has forms with injected status inside them. Look in the data folder for junk and/or trash files. Mods you are not using for example. Delete those. Start a new game an play test that. Huh I did not see that about NMC. Man I'm a derp. Okay, i'll disable those.. packs and see what happens. Any reason to ditch CASM? I've heard NV is notorious about screwing up saves and that CASM was a lifesaver. But hey, I'm just paranoid. Right, I'll do all this, and be back soon. POssibly hours, if I have to redownload NMC. (god help me..) thanks for the quick reply. Link to comment Share on other sites More sharing options...
Dukov82 Posted May 20, 2012 Share Posted May 20, 2012 I tried to make it large address aware, not sure if I actually have or not. large address aware is a must with nmc large pack!links to both versions of the 4gb loader, normal and nvse compatible, are available on nmc's page (Installation instructions).start steam first, then new vegas with the 4gb loader. Link to comment Share on other sites More sharing options...
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