Jump to content

I need some advices on Mods that are safe to merge!


mrLethol

Recommended Posts

Hello!

I am modding Skyrim Special Edition. I had 440 plugins, but have merged a lot of plugins and are down to 313 active. I followed Nordic Skyrim moddig guide... well, it's a lot of good mods out there =). I have used Batched patch to merge some of the mods.

I have also merged:

all weapon mods,
all armor mods (without leveled lists),
all SOS patches (Sound of Skyrim),
all PCE patches (Palaces Castles Enhanced),
all DBM patches (Legacy of the Dragonborn),
all JK Skyrim patches...

I avoided merging plugins if I received a warning message, for example, PCE - Skyrim Sewers Patch.esp

No patches are missing and every plugin has it's masters, even though they are nor present in the list of plugins bellow they are present!

Which plugins is it safe to merge?
Have you got any suggestions for mods I should get rid of and why you think so?

I really hope that I can get some help. I have worked with this mod list for a month...! Yes, I am a nerd =)



All Plugins That Isn't Merged yet:

 

 

  Reveal hidden contents

 

 

All Mods:

 

 

  Reveal hidden contents

 

 

Thank you for taking your time! I appreciate it!

 

/Josef

Edited by mrLethol
Link to comment
Share on other sites

I will preface this by stating that all my advice is based on my merges for Skyrim LE... that said, the mods I'll talk about shouldn't be that different in SE.

I think your next logical step is an NPCs merge. The Wenches, Bijin, and Toccata mods should all merge together nicely. At the very least, you should disable the Bijin Warmaidens, NPCs, and Wives esps since you have Bijin AIO.esp in your order. You can also merge Ambriel.esp and SofiaFollower.esp, though I tend to keep those separate from other NPCs because they both have a custom follower system (they also conflict with each other a bit, both edit guard dialogue).

Some other mods that should be safe to merge together:

  Reveal hidden contents

 

 

sandboxcylinderheight.esp may be unneeded, some other mods include it. Check it against My Home is Your Home.esp especially. I know MHIYH 4 had it included, I'm not sure about the older versions.

Link to comment
Share on other sites

  • 1 month later...

I know this is an old post, but I have a question, I merged toccata mod but I get a grey faced bug thingy, looks like a potato almost, searched around for a bit, and saw that I have to regenerate her face data in ck which did, it worked fantastic however... the 2 faces are not the same, the one i merged is differnt from the orginal toccata character, I am not to sure how to go about fixing this. Any help would be amazing!!!!!

Link to comment
Share on other sites

The original mod will have a mesh (either as a loose file or packed inside a .bsa) in data\meshes\actors\character\facegendata\facegeom\"PuginName.esp"\. Since you've merged the plugin, the name has presumably changed from Toccata.esp or whatever it was originally.

 

You need to put that nif inside your new face geometry folder with the correct folder and nif name. Since you apparently "regenerated the face data," it should have created a new folder and mesh for you. You need to replace that mesh with the one that originally came with the mod. You should also do the same thing with the textures, but the regenerated ones may work if they weren't customized. You'll just have to see.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...