katethegreat19 Posted May 18, 2012 Share Posted May 18, 2012 I am trying to mod a glass globe and have spent the past week trying to get it transparent AND glossy - like glass - but have been unsuccessful. I have Blender 2.49, PhotoShop, and Nifskope. I have read you need to make 2 textures for glass - a normal map and a color texture, and that the Alpha channel controls glossyness....only I'm lost here. When I make a grey Normal Map, my model is not glossy. I can get a sort of dark transparent object into the Construction set, but can't for the life of me make it glossy also. Do I add the Normal Map within Blender, (and if so which of the multitude of settings do I need to put on it?) or do I add it later in NIfskope? Do I really need a color map for a glass object? How does Nifskope differentiate the Normal Map from the Color Map? Basically completely lost. I've followed every tutorial I've come across but don't always know how to follow the instructions, especially when it comes to which steps need to be done first (in Blender or Nifskope)etc. etc. If anyone knows how to make Oblivion Glass and uses Blender/Nifskope/Photoshop, please take me through the process? Link to comment Share on other sites More sharing options...
Nephenee13 Posted May 18, 2012 Share Posted May 18, 2012 While I'm far from an expert, I'm pretty sure that this sort of thing is handled pretty much exclusively via NIFSkope and Texturing. I would suggest loading up an existing transparent object into NIFSkope and take a look at its properties. I don't think you need to do anything in Blender other than the initial modeling and UVMapping. Link to comment Share on other sites More sharing options...
katethegreat19 Posted May 18, 2012 Author Share Posted May 18, 2012 Thank you, I figured it out based on the settings of Vanilla glass, great suggestion! :D Link to comment Share on other sites More sharing options...
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