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yeah , if you want help you are going to have to be more specific

you said there was a problem during the installation . what problem? can you tell us what the error message said?

because that will probably determine what you need to do , in order to fix the issue

 

i got this

 

Trace file has been created: TraceLog20180630001117.txt

Mod Manager Version: 0.65.0.0

OS version: Microsoft Windows NT 6.2.9200.0

Installed .NET Versions:

CDF SP 0

v2.0.50727 SP 2

v3.0 SP 2

v3.5 SP 1

v4 SP 0

v4.0 SP 0

v4.5: 4.6 or later

Tracing is forced: False

 

Discovering Game Mode Factories...

Looking in: C:\Program Files (x86)\Nexus Mod Manager\GameModes

Checking: BreakingWheel.dll

Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFactory

Checking: DarkSouls.dll

Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory

Checking: DarkSouls2.dll

Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory

Checking: DragonAge.dll

Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory

Checking: DragonAge2.dll

Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory

Checking: DragonsDogma.dll

Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory

Checking: Fallout3.CSharpScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6688.23254, Culture=neutral, PublicKeyToken=null

Checking: Fallout3.dll

Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory

Checking: Fallout3.XmlScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6688.23254, Culture=neutral, PublicKeyToken=null

Checking: Fallout4.CSharpScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\Fallout4.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6688.23254, Culture=neutral, PublicKeyToken=null

Checking: Fallout4.dll

Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory

Checking: Fallout4.XmlScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\Fallout4.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6688.23254, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.CSharpScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6688.23254, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.dll

Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory

Checking: FalloutNV.XmlScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6688.23254, Culture=neutral, PublicKeyToken=null

Checking: GamebryoBase.dll

Checking: Grimrock.dll

Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory

Checking: Morrowind.dll

Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory

Checking: Morrowind.ModScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\Morrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.6688.23255, Culture=neutral, PublicKeyToken=null

Checking: NoMansSky.dll

Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory

Checking: Oblivion.dll

Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory

Checking: Oblivion.ModScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.6688.23255, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.CSharpScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6688.23254, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.dll

Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory

Checking: Skyrim.XmlScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6688.23254, Culture=neutral, PublicKeyToken=null

Checking: SkyrimSE.CSharpScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\SkyrimSE.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6688.23254, Culture=neutral, PublicKeyToken=null

Checking: SkyrimSE.dll

Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory

Checking: SkyrimSE.XmlScript.dll

Cannot load C:\Program Files (x86)\Nexus Mod Manager\GameModes\SkyrimSE.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6688.23254, Culture=neutral, PublicKeyToken=null

Checking: Starbound.dll

Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory

Checking: StateOfDecay.dll

Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory

Checking: TESO.dll

Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory

Checking: WarThunder.dll

Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory

Checking: Witcher2.dll

Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory

Checking: Witcher3.dll

Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory

Checking: WorldOfTanks.dll

Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory

Checking: XCOM2.dll

Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory

Checking: XRebirth.dll

Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory

Loading Game Mode Factories for Installed Games...

Loading FalloutNV: Supported

Determining Game Mode: (From Selection Form) FalloutNV

Game Mode Factory Selected: Fallout: New Vegas (FalloutNV)

Creating Game Mode mutex (Attempt: 0)

Game Mode Built: Fallout: New Vegas (FalloutNV)

Installation Path: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas

Install Info Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info

Mod Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods

Mod Cache Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods\cache

Mod Download Cache: c:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads

Overwrite Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info\overwrites

Virtual Install Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods

NMM Link Path:

Scanning for read-only files...

Found C:\Users\Jammy\Documents\My games\FalloutNV\fallout.ini

Made writable

Initializing Mod Repository...

Registering supported Script Types...

Discovering Script Types...

Discovering Generic Script Types...

Looking in: C:\Program Files (x86)\Nexus Mod Manager\ScriptTypes

Checking: Antlr3.Runtime.dll

Checking: AntlrUtil.dll

Checking: CSharpScript.dll

Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType

Checking: ModScript.dll

Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType

Checking: XmlScript.dll

Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType

Discovering Game Mode Specific Script Types...

Looking in: C:\Program Files (x86)\Nexus Mod Manager\GameModes

Checking: FalloutNV.CSharpScript.dll

Initializing: Nexus.Client.Games.FalloutNV.Scripting.CSharpScript.FalloutNVCSharpScriptType

Checking: FalloutNV.XmlScript.dll

Initializing: Nexus.Client.Games.FalloutNV.Scripting.XmlScript.FalloutNVXmlScriptType

Found 3 script types.

Registering supported mod formats...

Discovering Mod Formats...

Looking in: C:\Program Files (x86)\Nexus Mod Manager\ModFormats

Checking: FOMod.dll

Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat

Found 1 formats.

Finding managed mods...

Discovering Managed Mods...

Looking in: c:\Games\Nexus Mod Manager\FalloutNV\Mods

Found: c:\Games\Nexus Mod Manager\FalloutNV\Mods\Fallout Who Vegas 2.4 Final (Stable)-50132-2-4.rar

Registered.

Found: c:\Games\Nexus Mod Manager\FalloutNV\Mods\Immersive Tardis 3.0-59125-3-0.7z

Registered.

Found 2 managed mods.

Initializing Install Log...

Checking if upgrade is required...

Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info\InstallLog.xml

Loaded from XML.

Found Dummy Mod: ORIGINAL_VALUE...OK

Found Immersive Tardis 3.0-59125-3-0.7z...OK

Initializing Plugin Management Services...

Initializing Plugin Registry...

Discovering Managed Plugins...

Discovering Plugins...

Looking in: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\fwv.esp

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\fwv.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\fwv.esp

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\fwv.esm

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm

Registered.

Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm

Registered.

Found 12 managed plugins.

Initializing Plugin Order Log...

Loading Plugin Order...

Getting Plugin Load Order from the load order manager...

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\fwv.esm (IsNull=False)

Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\fwv.esp (IsNull=False)

Initializing Active Plugin Log...

Initializing Plugin Manager...

Initializing Activity Monitor...

Initializing Mod Activation Monitor...

Initializing Mod Manager...

Upgrading replaced Mods...

Uninstalling missing Mods...

Loading mods that are queued to be added.

[nxm://falloutnv/mods/50132/files/1000033616] Adding from serialized queue

[nxm://falloutnv/mods/50132/files/1000033616] Adding Mod to AddModQueue

[nxm://falloutnv/mods/50132/files/1000033616] Starting Add Mod Task.

Launch Commands:

Plain Command: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\falloutNV.exe (IsNull=False)

NVSE Command: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\nvse_loader.exe (IsNull=False)

FNV4Gb Command: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\fnv4gb.exe (IsNull=False)

Custom Command: (IsNull=True)

Launch Commands:

BOSS Command: (IsNull=True)

LOOT Command: (IsNull=True)

Loading Plugins into Plugin List: 12

Loading: FalloutNV.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm) (False)

Loading: DeadMoney.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm) (False)

Loading: HonestHearts.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm) (False)

Loading: OldWorldBlues.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm) (False)

Loading: LonesomeRoad.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm) (False)

Loading: TribalPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm) (False)

Loading: MercenaryPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm) (False)

Loading: ClassicPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm) (False)

Loading: CaravanPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm) (False)

Loading: GunRunnersArsenal.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm) (False)

Loading: fwv.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\fwv.esm) (False)

Loading: fwv.esp (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\fwv.esp) (False)

Setting up listener on Nexus Mod Manager-FalloutNVIpcServer/FalloutNVListener at 2018-06-30 00:14:29

Running Application.

Checking for new client version...

Could not connect to update server: The remote server returned an error: (403) Forbidden.

[nxm://falloutnv/mods/50132/files/1000033616] Starting Add Mod Task.

[nxm://falloutnv/mods/50132/files/1000033616] Downloading Files.

[nxm://falloutnv/mods/50132/files/1000033616] Launching downloading of http://filedelivery.nexusmods.com/130/Fallout Who Vegas 2.4 Final (Stable)-50132-2-4.rar?fid=1000033616&ttl=1530335685&ri=8192&rs=8192&setec=c9e3845b2330257ec7039fab972511a8.

[http://filedelivery.nexusmods.com/130/Fallout Who Vegas 2.4 Final (Stable)-50132-2-4.rar?fid=1000033616&ttl=1530335685&ri=8192&rs=8192&setec=c9e3845b2330257ec7039fab972511a8] Retreiving metadata.

[http://filedelivery.nexusmods.com/130/Fallout Who Vegas 2.4 Final (Stable)-50132-2-4.rar?fid=1000033616&ttl=1530335685&ri=8192&rs=8192&setec=c9e3845b2330257ec7039fab972511a8] Downloading.

[c:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads\Fallout Who Vegas 2.4 Final (Stable)-50132-2-4.rar] Adding mod from archive.

 

Tracing an Unhandled Exception:

Exception:

Message:

The process cannot access the file 'C:\Users\Jammy\AppData\Local\Black_Tree_Gaming\NexusClient.exe_Url_mflwfiwatesrlvey1q2sax5h5mo2d1at\0.65.0.0\as232kfw.newcfg' because it is being used by another process.

Full Trace:

System.IO.IOException: The process cannot access the file 'C:\Users\Jammy\AppData\Local\Black_Tree_Gaming\NexusClient.exe_Url_mflwfiwatesrlvey1q2sax5h5mo2d1at\0.65.0.0\as232kfw.newcfg' because it is being used by another process.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)

at System.IO.File.OpenFile(String path, FileAccess access, SafeFileHandle& handle)

at System.IO.File.SetCreationTimeUtc(String path, DateTime creationTimeUtc)

at System.Configuration.Internal.WriteFileContext.DuplicateFileAttributes(String source, String destination)

at System.Configuration.Internal.WriteFileContext.Complete(String filename, Boolean success)

at System.Configuration.Internal.InternalConfigHost.StaticWriteCompleted(String streamName, Boolean success, Object writeContext, Boolean assertPermissions)

at System.Configuration.ClientSettingsStore.ClientSettingsConfigurationHost.WriteCompleted(String streamName, Boolean success, Object writeContext)

at System.Configuration.UpdateConfigHost.WriteCompleted(String streamName, Boolean success, Object writeContext)

at System.Configuration.MgmtConfigurationRecord.SaveAs(String filename, ConfigurationSaveMode saveMode, Boolean forceUpdateAll)

at System.Configuration.ClientSettingsStore.WriteSettings(String sectionName, Boolean isRoaming, IDictionary newSettings)

at System.Configuration.LocalFileSettingsProvider.SetPropertyValues(SettingsContext context, SettingsPropertyValueCollection values)

at System.Configuration.SettingsBase.SaveCore()

at System.Configuration.SettingsBase.Save()

at System.Configuration.ApplicationSettingsBase.Save()

at Nexus.Client.ModManagement.AddModTask.OnTaskEnded(TaskEndedEventArgs e)

at Nexus.Client.ModManagement.AddModTask.RegisterModFiles(IList`1 p_lstAddedMods)

at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs)

at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam)

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart(Object obj)

 

 

Edited by UnicornEmperor
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The log indicates you are running Nexus Mod Manager Version: 0.65.0.0. The latest I am aware of (I don't use or track it myself) is 0.65.6, so suggest you consider updating it.

 

Primarily you are getting errors reporting a "Nexus client" file is in use by another process. Example:

System.IO.IOException: The process cannot access the file 'C:\Users\Jammy\AppData\Local\Black_Tree_Gaming\NexusClient.exe_Url_mflwfiwatesrlvey1q2sax5h5mo2d1at\0.65.0.0\as232kfw.newcfg' because it is being used by another process.

 

Make sure you do not have any other games running at the same time. Try turning off the "Steam Overlay" if you have it on. (Please see 'Issue: How to disable the Steam Overlay' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.)

 

It's also indicating that you have NMM and FNV installed to: "C:\Program Files (x86)". Please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" folder tree was bad (they learned better, and don't do that any more); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. System updates often cause issues with games installed to these folder trees. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well.

 

-Dubious-

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i updated it but when i try to launch the game it launches the launcher and i click play and then it doesnt launch and i got back to being online on steam, is this a mod clash or somthing i did

 

 

The log indicates you are running Nexus Mod Manager Version: 0.65.0.0. The latest I am aware of (I don't use or track it myself) is 0.65.6, so suggest you consider updating it.

 

Primarily you are getting errors reporting a "Nexus client" file is in use by another process. Example:

System.IO.IOException: The process cannot access the file 'C:\Users\Jammy\AppData\Local\Black_Tree_Gaming\NexusClient.exe_Url_mflwfiwatesrlvey1q2sax5h5mo2d1at\0.65.0.0\as232kfw.newcfg' because it is being used by another process.

 

Make sure you do not have any other games running at the same time. Try turning off the "Steam Overlay" if you have it on. (Please see 'Issue: How to disable the Steam Overlay' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.)

 

It's also indicating that you have NMM and FNV installed to: "C:\Program Files (x86)". Please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" folder tree was bad (they learned better, and don't do that any more); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. System updates often cause issues with games installed to these folder trees. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well.

 

-Dubious-

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