JWGamimg75 Posted June 30, 2018 Share Posted June 30, 2018 (edited) So yeah, I'm starting to get the hang of papyrus just a tad but not enough to get all crazy so bare with me. I'd like to trigger a quest/objective to start when I enter a map marker's radius/area regardless if I've been there already or not. I'm not for sure on how this works exactly but my guess is to set up a map marker (or one that's preset) for my mod, then double-click the marker (green M) to open the reference window, then go to the script and add a script...? If so, what kind of script would go here is my question? I'm guessing Something like: Scriptname FAKE_SCRIPT extends ObjectReference ;but it's probably not object reference, would it be an alias like a location alias? Quest Property MAPMARKER_QUEST_TRIGGER Auto event onLoad() ;I'm just guessing here on the onLoad MAPMARKER_QUEST_TRIGGER.SetStage(10) ;alternatively could put SetObjectiveDisplayed(10) endEventThanks for any guidance! Love modding. Edited June 30, 2018 by justinglen75 Link to comment Share on other sites More sharing options...
Rigmor Posted June 30, 2018 Share Posted June 30, 2018 I would just a default script on a trigger. Click on the map marker, in the top ui select a trigger and size it to your liking.In the trigger script tab choose a new script, select a default setstageonenterplayerIn the property tab set the quest, the stage you want to set, Link to comment Share on other sites More sharing options...
JWGamimg75 Posted July 2, 2018 Author Share Posted July 2, 2018 I will give that a shot, thanks :) Link to comment Share on other sites More sharing options...
Recommended Posts