kefka31 Posted May 18, 2012 Share Posted May 18, 2012 Hello everyone, first time to add mods. Im using the mod manager and i reacently added unicorn cave and explorer dungeon pack and when I go to where these location are supposed to be they dont show up. For instance im right on top of where unicorn cave is supposed to be in the authors screenshot but the cave doesnt appear on my map at all, ive use the mod manager to install it and activate and tried manually to no avail. hoping someone can help!! Link to comment Share on other sites More sharing options...
David Brasher Posted May 18, 2012 Share Posted May 18, 2012 Could you be having a mod conflict that could be fixed by adjusting your load order? For example, the dungeon entrance could be in a depression or under a rock. The dungeon mod made this depression or removed this rock. You might have some other mod which loads after your dungeon mod which is dirty and locks in the vanilla ground level without the depression or locks in the position of the rock. You could have a mod which purposely edits the ground and rocks in this area. A mod could even build a hill where there was supposed to be a depression. But in this case, switching your load order might possibly make things work okay, or at least good enough that you can see the dungeon entrance. There have been reports of NMM not installing mods right. You might try installing your dungeon mod manually. Make sure that the mods that you think you have activated truly are active. Link to comment Share on other sites More sharing options...
kefka31 Posted May 18, 2012 Author Share Posted May 18, 2012 (edited) I only have 3 mods at the moment which are deadmans monument, unicorn cave and explorer dungeon pack. I deactivated unicorn cave and deadmans monument, the explorer dungeon (authors image map) shows that the mod should have add murkwater cavern just a little north west of faldars tooth next to the water but its not on my map in the game. Is there something im doing wrong, do i not need to use a quick save, should I try starting the game from an auto save. Oh and yes the manager shows the mod to be activated and i have also tried adding it manually to the data folder. Edited May 18, 2012 by kefka31 Link to comment Share on other sites More sharing options...
David Brasher Posted May 19, 2012 Share Posted May 19, 2012 its not on my map in the game. Have you actually sent a play-tester character there to see if the dungeon entrance is there? It is quite possible that it is set up like the vanilla Skyrim dungeons, and you can't see their locations on the map until you go there and discover them. Another possibility is that the modder did not use map markers and the dungeon is not designed to show up on the map, but is there on the ground and you can explore it. Link to comment Share on other sites More sharing options...
kefka31 Posted May 19, 2012 Author Share Posted May 19, 2012 Yeah from my maps view i am supposedly right on top of where the mod should have placed murkwater cavern, so i thought maybe it was just the mod so i tried unicorn cave and went to where its supposed to be an no entrance to it either. One thing i am for sure of is that the maker of unicorn cave used the map maker because it tshows to be cleared in their screen, here http://static.skyrim.nexusmods.com/downloads/images/17246-5-1337299074.jpg Link to comment Share on other sites More sharing options...
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