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[LE] Advanced Dialogue


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If your use case does not require it, better stick to a simple and maintainable, natural approach.

 

On the other hand, I have an alternate start mod extension framework without master dependencies. If I wanted to add a LAL-like Mara statue with extensible dialogue, I probably would have to add a lot of script fragments to the responses, and maybe even use walk-away topics or some additional script to detect conversation end?

 

I don't know, I'm going to skip the statue feautre, and ask custom start scenarios to present the options by e.g. reading a book, be configured with buttons and levers, and selected by activation.

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