vaulter32 Posted July 1, 2018 Share Posted July 1, 2018 Hello, So I like some of the mods out there where you can trade in dragon souls for powerups or perk points, but I thought it would be interesting to do a mod where you gain power (for now let's assume that means health, magicka, stamina, unarmed damage, and power mods on each magic school) based on the number of dragon souls you possess. This way there is a tradeoff during the early - mid game where you are learning shouts, but as you approach the late game you steadily increase in power. I have been having trouble with the best implementation of such a mod though. I thought perk entry points would be my solution, since you can use number of dragon souls as multiplier for various things, however the only ones that would be remotely of interest to me were attack damage and armor rating. The others (health, magickca, etc.) aren't options for perk entry points. The remaining options I can think of are 1) Script the effect I want or 2) create a bunch of magic effects (one for every number of dragon souls I want to do) and apply them using a quest. I feel like the script would give me more the behavior I want, but I'm worried about a script constantly running and checking the number of dragon souls a player has and am not sure the best place to have the script (Perk?) A quest seems like it would work but I'll have to create a lot of magic effects unless I can apply the same magic effect over and over and have it stack (is that possible?). Is there a simpler or better method out there that I'm missing? Am I reinventing the wheel here? Any tips or advice would be greatly appreciated. Thanks! Link to comment Share on other sites More sharing options...
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