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File Master Issue


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So basically I am creating a mod of a mod currently and therefore need to have the inital mod as master file but even though objects from both mods are used in the mod I am creating they aren't added as masters in the creation kit. Due to this every time I load the mod in the Creation Kit again some spaces that should be filled are blank. Adding the Masters manually didnt help either.

Edited by Alexxonder
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Well, I tried. Unfortunately I did not find that Thread on my search, but heres the solution as a quote for people finding this Thread:

  On 8/18/2017 at 8:41 AM, sabrine said:

1 copy the .esp file only in your data file and rename it to .esm so that you'll have two files of the same mod: .esp and .esm
2 Open your mod with the FO4edit, on the right side on the header tag you'll see a list of your referenced master files
3 rename the reference to the master file on the right side to .esm instead of .esp
(Do not add the .esm as another master to your mod or the FO4edit will consider it as another mod)
4 save and open your mod on the creationkit
If you did the steps the right way you should find the content of your mod unaffected

for the version you want to upload to users, reverse the steps so that you'll end up using the .esp file instead and do not save your plugin on the creation kit again ... you will have to do all the steps whenever you want to edit your mod
I tried these steps and they worked for me ... hope they work for you too :wink:

Edited by Alexxonder
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