Niborino9409 Posted July 3, 2018 Share Posted July 3, 2018 Hi, I am trying to make a new script but the CK crashes. First I had the "the extends script does not exist, please choose one that does" but fixed that with the extraction solution. I think, because now the CK crashes when I try to add my new script. The script I am adding is from thishttp://skyrimmw.weebly.com/skyrim-modding/making-a-custom-follower-skyrim-modding-tutorial Below is my version of the script they used in the tutorial(at the beginning of the tutorial) Scriptname RHFollowerDialogQuestScript extends Quest Actor Property PlayerREF Auto ReferenceAlias Property FollowerAlias Auto Faction Property DismissedFollowerFaction Auto Faction Property CurrentHireling Auto Message Property FollowerDismissMessage Auto Message Property FollowerDismissMessageWedding Auto Message Property FollowerDismissMessageCompanions Auto Message Property FollowerDismissMessageCompanionsMale Auto Message Property FollowerDismissMessageCompanionsFemale Auto Message Property FollowerDismissMessageWait Auto SetHirelingRehire Property HirelingRehireScript Auto ;Property to tell follower to say dismissal line Int Property iFollowerDismiss Auto Conditional Function SetFollower(ObjectReference FollowerRef) actor FollowerActor = FollowerRef as Actor FollowerActor.RemoveFromFaction(DismissedFollowerFaction) If FollowerActor.GetRelationshipRank(PlayerREF) <3 && FollowerActor.GetRelationshipRank(PlayerREF) >= 0 FollowerActor.SetRelationshipRank(PlayerREF, 3) EndIf FollowerActor.SetPlayerTeammate() ;FollowerActor.SetActorValue("Morality", 0) FollowerAlias.ForceRefTo(FollowerActor) FollowerActor.EvaluatePackage() EndFunction Function FollowerWait() actor FollowerActor = FollowerAlias.GetActorRef() as Actor FollowerActor.SetActorValue("WaitingForPlayer", 1) SetObjectiveDisplayed(10, abforce = true) ;follower will wait 3 days EndFunction Function FollowerFollow() actor FollowerActor = FollowerAlias.GetActorRef() as Actor FollowerActor.SetActorValue("WaitingForPlayer", 0) SetObjectiveDisplayed(10, abdisplayed = false) FollowerActor.EvaluatePackage() EndFunction Function DismissFollower(Int iMessage = 0, Int iSayLine = 1) If FollowerAlias && FollowerAlias.GetActorReference().IsDead() == False If iMessage == 0 FollowerDismissMessage.Show() ElseIf iMessage == 1 FollowerDismissMessageWedding.Show() ElseIf iMessage == 2 FollowerDismissMessageCompanions.Show() ElseIf iMessage == 3 FollowerDismissMessageCompanionsMale.Show() ElseIf iMessage == 4 FollowerDismissMessageCompanionsFemale.Show() ElseIf iMessage == 5 FollowerDismissMessageWait.Show() Else ;failsafe FollowerDismissMessage.Show() EndIf actor DismissedFollowerActor = FollowerAlias.GetActorRef() as Actor DismissedFollowerActor.StopCombatAlarm() DismissedFollowerActor.AddToFaction(DismissedFollowerFaction) DismissedFollowerActor.SetPlayerTeammate(false) DismissedFollowerActor.RemoveFromFaction(CurrentHireling) DismissedFollowerActor.SetActorValue("WaitingForPlayer", 0) ;hireling rehire function HirelingRehireScript.DismissHireling(DismissedFollowerActor.GetActorBase()) If iSayLine == 1 iFollowerDismiss = 1 DismissedFollowerActor.EvaluatePackage() ;Wait for follower to say line Utility.Wait(2) EndIf FollowerAlias.Clear() iFollowerDismiss = 0 ;don't set count to 0 if Companions have replaced follower If iMessage == 2 ;do nothing EndIf EndIf EndFunction Link to comment Share on other sites More sharing options...
SeraphimKensai Posted July 3, 2018 Share Posted July 3, 2018 I suggest in CK, making your new script and saving it with nothing in it first. It seems to crash less that way. Additionally, then editing your scripts with a program like Notepad++ makes it a lot easier in my opinion anyways. That way you minimize the likelyhood that the CK crashes, in CK you'll still have to Compile/Save but otherwise you should be alright, and hopefully you don't crash doing that. Link to comment Share on other sites More sharing options...
Niborino9409 Posted July 3, 2018 Author Share Posted July 3, 2018 I'll try that. Thank you! :thumbsup: I know that Darkfox127 has a video on Notepad++ scripting too, so should check that out as well. Link to comment Share on other sites More sharing options...
Niborino9409 Posted July 6, 2018 Author Share Posted July 6, 2018 Figured it out! I think I had to use the same name that I put in the name box in the actual script. Or if it was the fact that creating a blank script filled in the top part as it should. Either way it is fixed and script worked! Thank you! :D Link to comment Share on other sites More sharing options...
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