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Memory Den: Player Home


niepahoda

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So, I destroyed the Railroad. Then I decided to eliminate the remaining allies. When I finished the "Memory Den", I realized that this place can become an excellent player home. Companions and settlers friendly.
I struggled for a long time over the necessary parameters for a workbench. Ideally, I needed to reach the parameters of the Aloot's Home Plate. However, I do not speak english well and even the video tutorials did not really help me.
Now I have a collapsing laptop and I can not continue trying any more. If the program does not hang, then the laptop hangs.
Maybe there is a person who can realize this idea better than me (which will be quite simple)?
P.S.:
- Wait, did you kill Kent as well?
- No, but he wet his pants. I think it's better to move him to the "Hotel Rexford".
Edited by nepogoda
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So you want to turn the Memory Den into a player home, correct? And be able to use Workshop mode and build whatever you want?

 

Correct. I'm interested in building inside the Memory Den. So I like the Aloot's Home Plate, there is no restriction on objects, as in other player home mods. But at the same time, there is no Minutemens sticking on the threshold, who decided that this is the ideal place for a spawn.

 

Maybe AmazingFollowerTweaks mod Link: https://www.nexusmods.com/fallout4/mods/26976/

Read description 9) Camp Support.

 

This is not what I need. Too low functionality, but thanks for the suggestion.
Then it's much easier to use C.A.M.P.. But I still can not rely on this mod, so you can consider me a retrograde.
Edited by nepogoda
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Btw @nepogoda I have started working on the mod :smile:

 

It's amazing!

 

Would you like anything to be pre-built there within CK, or just the basics so YOU can build yourself?

 

When I tried to make this mod, I deleted all the furniture, quest markers (which added the conditions "Finish all related quests"), lights (including fake ones), darn navmeshes (a lot).

Now, if I had brought this up to the release, I would have made three versions:
1. As it is;
2. Minimum of vanilla furniture and light (to free more space, but leave atmosphere);

3. Clean sheet: only the walls, ceiling, floor, no light and so on.

I think this way the mod attracts more attention and will reach a wide audience.

 

The place is associated with several quests. So you need to sharpen the users' attention to the fact that these quests need to be completed:
Dangerous Minds
The Silver Shroud
Emergent Behavior

And Kurt. I wanted to move him to the Hotel Rexford, but I did not get to that point.

 

All these are recommendations. You make this mod and you accept decisions.

As for me personally, it is important for me that the place work as a home/settlement (the ability to send companions/settlers, a marker for fast travel, no limit for large objects). The rest, if necessary, I can adjust for personal needs.

Edited by nepogoda
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