Quack44 Posted July 4, 2018 Share Posted July 4, 2018 been having an issue were my characters hand seems to float below the gun in third person, this also applies to pistols however i haven't yet tried out any vanilla weapons. the mods I'm running which may affect animations include (in this load order): project nevada enhanced camera weapons of the new millenia solid project eve weapon animation replacers weapon animation replacers enhanced camera compatibility patch b42 inertia live dismember its not essential that i fix this as i primarily play in first person however it can be a bit irritating. a similar bug occurs when the weapon is holstered where 1 hand sticks out further from my character than the other full load order: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b oHUD.esm 12 c Interior Lighting Overhaul - Core.esm 13 d New Vegas Redesigned 3.esm 14 e Interior Lighting Overhaul - L38PS.esm 15 f SomeguySeries.esm 16 10 FCOMaster.esm 17 11 Gomorrah Redesigned v2.esp 18 12 HonestHearts2.esp 19 13 AWOPDeadMoney.esm 20 14 Project Nevada - Core.esm 21 15 Project Nevada - Equipment.esm 22 16 Project Nevada - Rebalance.esp 23 17 Project Nevada - Cyberware.esp 24 18 DragsVGUArmorBase.esm 25 19 NevadaSkies.esm 26 1a GreatKhanGreatOverhaul.esm 27 1b OONV.esm 28 1c Weapons.of.the.New.Millenia.esm 29 1d More Perks.esm 30 1e SolidProject.esm 31 1f NCROverhaul.esp 32 20 YUP - NPC Fixes (Base Game + All DLC).esp 33 21 HonestHearts2b.esp 34 22 New Vegas Redesigned 3.esp 35 23 FCO - NPC Changes.esp 36 24 FO4 Power Armors - FNV Standard Edition.esp 37 25 TLD_Travelers.esp 38 26 Mojave Raiders.esp 39 27 More Perks Update.esp 40 28 FiveAcesGunShop.esp 41 29 Weapons.of.the.New.Millenia.Store.esp 42 2a DragbodyVGUPackFullPlusFaceOffNV.esp 43 2b DarNifiedUINV.esp 44 2c FalloutNV_lang.esp 45 2d Project Nevada - Dead Money.esp 46 2e Project Nevada - Honest Hearts.esp 47 2f Project Nevada - Old World Blues.esp 48 30 boa ncrpahelmet.esp 49 31 Boacombat2glove.esp 50 32 The Mod Configuration Menu.esp 51 33 Real Recoil.esp 52 34 ADAM Complete.esp 53 35 ADAM - MERGE.esp 54 36 Project Nevada - Lonesome Road.esp 55 37 NewVegasBounties.esp 56 38 NewVegasBountiesII.esp 57 39 Drags20ArmorPack.esp 58 3a NukaCola-Ojo.esp 59 3b DragsPlayableRaces.esp 60 3c Drags20ArmorPackNoInteriors.esp 61 3d CourierRangerArmorV2.esp 62 3e CourierRangerArmorV2-PNXFile.esp 63 3f bzArmour.esp 64 40 Riot Gear Neck Cover.esp 65 41 1nivVSLArmors.esp 66 42 dD - Enhanced Blood Main NV.esp 67 43 Zan_AutoPurge_SmartAgro_NV.esp 68 44 CASM with MCM.esp 69 45 New Vegas Redesigned 3 Path Fixing.esp 70 46 ILO - PipBoy Light.esp 71 47 pipboy2500_edisleado.esp 72 48 ILO - Nevada Skies Patch.esp 73 49 ILO - YUP Patch.esp 74 4a F4Quickloot.esp 75 4b FO4 Power Armors - FNV Compatibility Edition.esp 76 4c BrotherhoodReforged.esp 77 4d DMHO.esp 78 4e OONV - Override.esp 79 4f Weapons.of.the.New.Millenia.Leveled.Lists.esp 80 50 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp 81 51 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp 82 52 BLEED - NV.esp 83 53 Project Nevada - Gun Runners' Arsenal.esp 84 54 Interior Lighting Overhaul - Ultimate Edition.esp 85 55 ILO - New Vegas Bounties.esp 86 56 ILO - New Vegas Bounties II.esp 87 57 PowderIsTheNewBlack.esp 88 58 NevadaSkies - Ultimate DLC Edition.esp 89 59 EVE FNV - ALL DLC.esp 90 5a Project Nevada - EVE All DLC.esp 91 5b YUP + EVE + BLEED.esp 92 5c B42Inertia.esp 93 5d LiveDismember.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted July 4, 2018 Share Posted July 4, 2018 If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
Quack44 Posted July 4, 2018 Author Share Posted July 4, 2018 tried playing around with wyre flash with no luck, followed the guide but the characters hand is still in the wrong position. even tried installing an alternate skeleton mod and on hand still just seems to be in the wrong position at all times. is there a value that determines hand position in any of the mods in my load order? i believe enhanced camera used to so im considering trying out an older version of it to see if i can resolve my issue that way. Link to comment Share on other sites More sharing options...
dubiousintent Posted July 4, 2018 Share Posted July 4, 2018 As far as I know, this problem is alignment between the weapon mesh and the animation for 2handed rifle "kf" file. The hand is positioned for a weapon with a "thicker" forearm grip (perhaps a "service rifle" with a grenade launcher under the barrel like an M203). Suggest you identify which mod the weapon is from (see 'Issue: Find the source mod-index of an object in-game' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide) and then check the comments on that mod's Nexus page. Likely it had it's own animation file which overwrote the vanilla one if it used the same name as the existing file. -Dubious- Link to comment Share on other sites More sharing options...
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