gechbal Posted May 20, 2012 Share Posted May 20, 2012 (edited) the skindata turns out wierd in nifscope "posted screenshot" Parts of the mesh is see through but when I zoom in this disappears as seen in the screenshot. If I delete the skindata this problem disappears so this problem is related to skinning but I have no idea how to fix this ! please help :) It's a battle mage armor I'm wokring in for skyrim. hope to realese it soon but not with this bug. Screenshot: http://img214.imageshack.us/img214/6730/skindatabug.jpg Edited May 20, 2012 by gechbal Link to comment Share on other sites More sharing options...
GrindedStone Posted May 20, 2012 Share Posted May 20, 2012 Where did you get the mesh? Link to comment Share on other sites More sharing options...
gechbal Posted May 20, 2012 Author Share Posted May 20, 2012 (edited) I created it :) heres some screens of the zbrush sculpt of the model. http://www.zbrushcentral.com/showthread.php?168627-Battlemage-armor-skyrim-mod&p=952188#post952188 Edited May 20, 2012 by gechbal Link to comment Share on other sites More sharing options...
GrindedStone Posted May 20, 2012 Share Posted May 20, 2012 Test it in the game first. It's clipping upon zoom out. I've seen Blender & Nifscope do that on .nif before but it worked in-game. After that I would edit the mesh to clean those areas up. It could be that they are so close together that it clips on zoom out. You could adjust those areas apart or work to make it form a single piece shell. It's really tough for us as players to do that because we don't have a boss telling us it's too detailed for Xbox. It's kind of too late to make it one piece, so prolly move those areas apart in a editor. Link to comment Share on other sites More sharing options...
gechbal Posted May 20, 2012 Author Share Posted May 20, 2012 It looks the same ingame but thanks I'll try moving them more apart so see if it fix it.many thanks ;) Link to comment Share on other sites More sharing options...
zzjay Posted May 20, 2012 Share Posted May 20, 2012 (edited) How have you created the skin partitions?I have issues with that too If nothing is ripped from your mesh,textures neither,you can upload to the nexus or some nifs forums and see if someone is able to fix Edited May 20, 2012 by zzjay Link to comment Share on other sites More sharing options...
gechbal Posted May 20, 2012 Author Share Posted May 20, 2012 I used 3ds max skin modifier so create the skinpartitions Link to comment Share on other sites More sharing options...
GrindedStone Posted May 20, 2012 Share Posted May 20, 2012 You can scale shapes in nifscope. If the pieces were seperated enough then you could scale down those shapes in small amounts to see if it changes. You could also update the array on the nitrishape data. Click the shape, highlight the nitridata (the nitrishapes or nitristrips) Then look in details at the bottom. Scroll down to Binormals an Tangents, right click, array, update. Do that on all the shapes then highlights the very top line in the block list, spells, update tangent spaces. This can also be done on the shapes individually, just update the array the same, then right click the shape, mesh, update tangent space. Then another one is to cycle a stripifiy/triangulate. This is done by right clicking the shape, mesh, stripify or triangulate. Then after it's done go back an do it again to change it back. Another version of this same thing is to run the armor thru an optimization program that cleans up the mesh. I doubt it exists for Skyrim because some of the toolset we used in the past doesn't exist for this game. You can also ask the NEXUS 3D Modelling forum instead of here in troubleshooting. Link to comment Share on other sites More sharing options...
gechbal Posted May 20, 2012 Author Share Posted May 20, 2012 Tiried everything you said, but it din't fix it, I'm going to redo the lowpoly mesh from scratch and aviod surfaces that are to close to each other. thanks for the help anyways :) Link to comment Share on other sites More sharing options...
GrindedStone Posted May 21, 2012 Share Posted May 21, 2012 Move them apart the amount you think will fix it. Then move it again about half the amount you just moved it. The first is to fix the issue, then the second is to further avoid clipping when the mesh is in motion. Sorry we couldn't help you more. Don't forget to hang out in the 3D forums here, they're much smarter than me. Link to comment Share on other sites More sharing options...
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