FalloutBeast Posted May 20, 2012 Share Posted May 20, 2012 How do you make events in which the player cant move(Like in the beginning of the game) Link to comment Share on other sites More sharing options...
Midnapower1 Posted May 20, 2012 Share Posted May 20, 2012 Disable Player Controls? http://www.creationkit.com/DisablePlayerControls_-_Game Link to comment Share on other sites More sharing options...
FalloutBeast Posted May 20, 2012 Author Share Posted May 20, 2012 Disable Player Controls? http://www.creationkit.com/DisablePlayerControls_-_Gameyes that. Where would you put the script though? Link to comment Share on other sites More sharing options...
Midnapower1 Posted May 21, 2012 Share Posted May 21, 2012 You can for example have this script on a invisible activator: ScriptName NameOfScript Extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) If(akActionRef == Game.GetPlayer()) Game.DisablePlayerControls() EndIf EndEvent Link to comment Share on other sites More sharing options...
FalloutBeast Posted May 21, 2012 Author Share Posted May 21, 2012 You can for example have this script on a invisible activator: ScriptName NameOfScript Extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) If(akActionRef == Game.GetPlayer()) Game.DisablePlayerControls() EndIf EndEvent Thanks for the help Link to comment Share on other sites More sharing options...
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