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How do you set up events for...


FalloutBeast

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You can for example have this script on a invisible activator:

ScriptName NameOfScript Extends ObjectReference  


Event OnTriggerEnter(ObjectReference akActionRef)
If(akActionRef == Game.GetPlayer())
	
	Game.DisablePlayerControls()
	
EndIf

EndEvent 

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You can for example have this script on a invisible activator:

ScriptName NameOfScript Extends ObjectReference  


Event OnTriggerEnter(ObjectReference akActionRef)
If(akActionRef == Game.GetPlayer())
	
	Game.DisablePlayerControls()
	
EndIf

EndEvent 

 

Thanks for the help

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