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Has anyone spotted something additional in file structure after 6/20/18's 1.1 patch that may be limiting custom variants and new mechs getting pulled into campaign mode's enemy lances, above and beyond the modding procedure pre-1.1 patch? I updated my VersionManifest.csv to include the relevant lines for custom .json files that worked before, but none of my custom mechs are getting generated in enemy lances. (Existing versions of custom mechs in my mech bay are working fine, just no enemies.)

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