Spartox Posted July 8, 2018 Share Posted July 8, 2018 I'm working on some teleportation spells using this script: Scriptname TeleportSpellScript extends activemagiceffect ObjectReference Property Loc01 Auto Event OnEffectStart(Actor akTarget, Actor akCaster) Utility.Wait(3.0) Game.FadeOutGame(False, True, 2.0, 1.0) Game.GetPlayer().MoveTo(Loc01) Game.EnableFastTravel() Game.FastTravel(Loc01) EndEvent The script works perfectly but I'm trying to add a little bit more flair to it. I'm using the "TimeFadeOut01FXS" effect for the Hit Shader and it's perfect for the spell, but I'd also like to use the "TimeFadeIn01FXS" effect on my character after the event has happened. What would be the best way to accomplish this? Would I use the "Event OnEffectFinish" function? Also, is it possible to have both effects apply to my followers as well? Link to comment Share on other sites More sharing options...
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