KevinsHope Posted May 21, 2012 Share Posted May 21, 2012 (edited) Hello, I recently attempted to create a mod for fallout new vegas. It is a custom gun with a new mesh. All textures look fine in NifSkope and even in GECK, but, in game, the textures are not the ones I created for it, but, instead, some default texture from the game. I'm used to making mods for Fallout 3. Is there some new setting for Fallout New Vegas that I need to change? I think...I have validation invalidation working. Am I missing something, here? Edited May 21, 2012 by KevinsHope Link to comment Share on other sites More sharing options...
KevinsHope Posted May 23, 2012 Author Share Posted May 23, 2012 This problem has been fixed. It turns out that mods will sometimes still load into the game, even when the invalidation activation is not active. This was the case for me. The invalidation mods were not working with my version of the game. I eventually fixed this by uninstalling the game, deleting the folders, and reinstalling. Then, the first time I loaded the NVMM (New Vegas Mod Manager), it has an option to toggle validation. I just click that button and all my textured showed up in game. So if your having that issue, this is my solution for you. Link to comment Share on other sites More sharing options...
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