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What's wrong with BOS Power Armor mesh?


Werne

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I was just doing some armor mashups when I opened the powerarmorcomplete.nif and this is what I got:

PowerArmor.PNG

 

 

Arms have gone to hell so I opened it again thinking NifSkope messed something up and it's the same. Can't say that I saw any other armor that does this. So, is this OK? And if I edit it, will it look like this in-game (I sure hope it won't)?

Edited by Werne
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this is no error or bug it is placed there cuz its skeleton is linked in a different way to work propper with the arm animations without clipping the lower arm part with the upper arm part...back in game it looks completley normal

 

if you wanne make a mach up just use this as the main construct and put it in the powerarmorcomplete.nif together...hope this helps a bit

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this is no error or bug it is placed there cuz its skeleton is linked in a different way to work propper with the arm animations without clipping the lower arm part with the upper arm part...back in game it looks completley normal

 

if you wanne make a mach up just use this as the main construct and put it in the powerarmorcomplete.nif together...hope this helps a bit

 

Well, I imported it into Blender and it didn't look that way, it looked normal. So I just imported it and exported without changes and I honestly can't see the difference in-game, it's exactly the same and there's no clipping (other than the usual).

Edited by Werne
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i meant the standart uneditet file...if u import and export it with a free-ware programm it might look different and do work aswell...i never said it would start clipping if you redoo it

 

oh boy ;)

 

...and soory if my message was misleading in any kind...

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