Jump to content

[LE] CK customized armor for new NPCs


gsg90

Recommended Posts

Hello every one!

 

Kind a new on nexus and I'm not sure were to found the information I'm locking for.

I'm trying to mess a little bit with the CK, meaning I would like to give some customized armor (eg: Immersive armors), for some NPCs (followers as well) that I made for my own use. NOT for upload.

 

If someone could help me by explaining or pointing a proper tutorial it would be much appreciated.

I know a little about CK but I'm not able to understand how put armor in those NPCs inventory.

 

Thank you very much in advance.

Link to comment
Share on other sites

Are you doing it for "unique" NPCs (basically any with an actual name. Ex. Belethor) or the generic ones (Bandit, Whiterun Guard, etc)? The steps do differ slightly depending on that.

 

The way I would do it (being a little fresh/rusty myself) is to make a new outfit and assign it to the NPC.

 

Here's the wiki page for Outfits.

 

It's a little sparse, but not too difficult to grasp. Basically, you'd create a new outfit and drop whatever armor you want into it (you should just be able to drag and drop from the Armor section to the popup). After you save it, you'll want to find the NPC, open them up, go to the Inventory tab, and choose your outfit under the Default Outfit section. You'll want to make sure you select the Immersive Armors mod when you first load the CK, otherwise its armor won't show up when you go to add to the outfit.

 

Hopefully that was somewhat understandable. Note that what I described above only works for the unique NPCs. The generic ones involve leveled lists and all. The premise is the same, but it can be trickier to track down the actual NPCs.

Link to comment
Share on other sites

Hi!

Thanks for the quick reply.

I'm going to that link just right away, and open the CK and try it.

 

I mad a couple of followers according to my tastes

They are essential and unique.

They also work fine.

Link to comment
Share on other sites

Thanks Keinichn!

Finally I was able to more or less comprehend how that works.

 

Could find the items under Inventory tab, but only in object ID, not yet in the section above.

I'm going to better study that for a while until figure that out.

 

Thanks again.

Link to comment
Share on other sites

Let me see if I can do a more thorough step by step:

 

-In the CK in the Object Window (it's the one on the left with the tree of categories), go to Items - Outfit.

-Right click anywhere in the list of outfits and click New.

-In the window that pops up, give it a descriptive name (most modders typically do initials of the modname followed with an _).

-Drag that window over to the right, so that it's not overlapping the Object Window tree.

-In the Object Window, go to Items - Armor. Now you can either browse the specific categories or you could search in the full list that appears.

-When you find the armor you want to add, click and hold on it and drag it over to the still open Outfit window. When you're dragging, the cursor should have a red circle around it, changing to a cursor with a + when you're over the outfit window.

-Once you've added all the armor you want, click OK on the outfit window.

-In the Object Window, find the follower you created and double click on it to open the properties.

-Go to the Inventory tab.

-The first drop down you'll see is labeled Default Outfit. This is directly under the tabs along the top.

-In that drop down, find the outfit you just created and choose it. The Outfit Objects box to the right should update with the contents of that outfit.

-Click OK on the Actor's properties window to save it.

 

After that, you should just have to save the mod and load it up in game. One word of warning is that if you load it into an existing game where the follower is already with you or otherwise loaded, it will still likely show the old outfit. I think you can open the console, click on them, and do a disable then enable to reset it. Take anything valuable out of their inventory first.

Link to comment
Share on other sites

Hello Keinichn!

 

It took me a good pair of hours but... Yes, I did it. Thanks.

 

I couldn't figured that out without your help.

That tutorial/steep by steep guide you post was actually everything (sorry but English it's not my 1st language).

1 kudos to you.

 

Again, thank you very much.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...