McNarrow Posted July 10, 2018 Share Posted July 10, 2018 (edited) The idea is that you could instruct dogmeat to look (or not look) for certain type of items passively, food, ammos, weapons, drugs, mines and other traps, foes and collectibles, maybe have different types of Barking when it's dangerous (Foes, mines and traps) and when it's not. That would make the furball even more relevant and it would be more or less Lore-friendly. Edited July 10, 2018 by McNarrow Link to comment Share on other sites More sharing options...
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