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Any Might and Magic Fans?


  

3 members have voted

  1. 1. Might and Magic?

    • Yeah, I liked the whole series
      0
    • I liked the first few/later games, the rest sucked
      2
    • I only like Heroes of Might and Magic
      1
    • Nooooo, they made me use my brain too much/just sucked in general
      0


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I'm a big fan of the series. I've not tried HoMM because I suck at strategy games, I haven't played MM8 just yet (but will be) and I might try MM9 though I've heard it wasn't a strong game. 10 just doesn't exist for me. They turned it into a single character action game, and that would be like taking TES and making it a casual facebook-style game, in terms of how it felt for me :P
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I have MM6, and it's the only one I've played, but I loved it. :D Still do.

 

You'd probably like MM7, too! Same style of play, a few extra classes, more racial variety. There's more meaning in the Lightside/Darkside choices, too.

 

I'm playing 6 again. Just started a new party, and I have to ask: how did you handle that castle Darkmoor? That place is just insane. Heh. I mean, what classes did you have, spells, etc?

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I have MM6, and it's the only one I've played, but I loved it. :D Still do.

 

You'd probably like MM7, too! Same style of play, a few extra classes, more racial variety. There's more meaning in the Lightside/Darkside choices, too.

 

I'm playing 6 again. Just started a new party, and I have to ask: how did you handle that castle Darkmoor? That place is just insane. Heh. I mean, what classes did you have, spells, etc?

 

Darkmoor, Darkmoor...is that the one in the Mire of the Damned? With all of the liches and the crazy zapping eyeballs?

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I have MM6, and it's the only one I've played, but I loved it. :D Still do.

 

You'd probably like MM7, too! Same style of play, a few extra classes, more racial variety. There's more meaning in the Lightside/Darkside choices, too.

 

I'm playing 6 again. Just started a new party, and I have to ask: how did you handle that castle Darkmoor? That place is just insane. Heh. I mean, what classes did you have, spells, etc?

 

Darkmoor, Darkmoor...is that the one in the Mire of the Damned? With all of the liches and the crazy zapping eyeballs?

 

Yup. Of all the games I've played, that is the only dungeon that made me want to track down and slap the designer :P I love Jon van Canegham, but damn. Dungeons like that always make me think the devs got tired of working up real challenges and went the "Hey let's just throw a bunch of super-tough monsters together and call it a day!" route :D

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Yup. Of all the games I've played, that is the only dungeon that made me want to track down and slap the designer :P I love Jon van Canegham, but damn. Dungeons like that always make me think the devs got tired of working up real challenges and went the "Hey let's just throw a bunch of super-tough monsters together and call it a day!" route :D

 

I know what you mean! :P It took me forever to get through there.

 

I had a party of one fighter, one paladin, one druid, and one sorcerer. I beat the whole game with this group...they were fantastic. And all girls, too! :D

 

The trick with Castle Darkmoor is your Wizard Eye spell, which shows the enemies on your minimap. The eyes and liches both have the power to dispel that, so you'll literally be blundering around blind and run into enemies you don't know are there. To counter this, hire a follower who is able to maintain a constant Wizard Eye. It'll cost you a pretty penny, but it is well worth it. Make sure at least one of your characters is able to cast cure spells that remove fear, disease, insanity, etc.

 

Also, a good general tip for dungeon delving: If you need to rest in the middle of a dungeon, go back to the entrance room and literally back your characters into a corner near the door. Sometimes that is the ONLY spot that will be safe for you to rest without getting a nasty encounter (that surprise noise always scared the living daylights out of me). Make sure to stock up on apples.

 

It's been a couple of years since I played, so if you have any more specific questions, you may have to refresh my memory a little bit. I'll be glad to help you in any way I can, though. :) There are definitely some difficult challenges in that game!

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Yup. Of all the games I've played, that is the only dungeon that made me want to track down and slap the designer :P I love Jon van Canegham, but damn. Dungeons like that always make me think the devs got tired of working up real challenges and went the "Hey let's just throw a bunch of super-tough monsters together and call it a day!" route :D

 

I know what you mean! :P It took me forever to get through there.

 

I had a party of one fighter, one paladin, one druid, and one sorcerer. I beat the whole game with this group...they were fantastic. And all girls, too! :D

 

The trick with Castle Darkmoor is your Wizard Eye spell, which shows the enemies on your minimap. The eyes and liches both have the power to dispel that, so you'll literally be blundering around blind and run into enemies you don't know are there. To counter this, hire a follower who is able to maintain a constant Wizard Eye. It'll cost you a pretty penny, but it is well worth it. Make sure at least one of your characters is able to cast cure spells that remove fear, disease, insanity, etc.

 

Also, a good general tip for dungeon delving: If you need to rest in the middle of a dungeon, go back to the entrance room and literally back your characters into a corner near the door. Sometimes that is the ONLY spot that will be safe for you to rest without getting a nasty encounter (that surprise noise always scared the living daylights out of me). Make sure to stock up on apples.

 

It's been a couple of years since I played, so if you have any more specific questions, you may have to refresh my memory a little bit. I'll be glad to help you in any way I can, though. :) There are definitely some difficult challenges in that game!

 

 

Thanks so much! I'll give that a try. I never thought of hiring someone with Wizard Eye. I think this was the only dungeon too difficult for me: the rest I could have managed.

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