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Health % increase


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Went ahead and made a test mod with the perk entry Seraphim brought to discussion and works for making a % buff without scripts. And I've tested that the perk entry takes in fact the actual health value with all the enchantments taken into account (and damage which is a problem) when calculating the percentage, not the base value.

 

300 base health + enchanted armor adding 50, cast the spell with 10 magnitude (10%, the mult on the perk set to 0.01 so the result is 0.1 * health) and it goes to 385 as expected. If health changes while the spell is active it won't update (which is normal), recasting will.

Edited by FrankFamily
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