DASBOOMSKI Posted May 22, 2012 Share Posted May 22, 2012 I took a long look around google and youtube in the hopes of an answer to this question and after finding none I thought I would check here. How can I make an NPC practice on an archery target (without idle markers)? I am creating a mod that adds a little spot to whiterun, the modeling and navmeshing is all done as well as a custom follower but for the life of me I can't figure out how to make the NPC shoot at an archery target. I have the NPC going through a circut of idle animations at markers in different spots (crossedarmsidlemarker, pointfaridlemarker etc) and I wanted to add a few shots at a practice dummy to the rotation, or scrap the idle markers all together and just go to a scripted stand and shoot. But after searching creation kit the only things I came across were pieces like "GuardRiftenPracticeDayDummy01_20x2" which is an AI package(I think). So from seeing that I tried adding the package to my NPC and link refing him to an archery target object (wut?) and obviously that didn't work. So, can anyone at the Nexus explain to me what I am missing?! Thanks a lot, DASBOOMSKI Link to comment Share on other sites More sharing options...
David Brasher Posted May 22, 2012 Share Posted May 22, 2012 I would guess that the only way to do this is with an idle marker paired with an AI package. The AI package will need to be a custom AI package referring to a particular idle marker. Link to comment Share on other sites More sharing options...
gasti89 Posted May 22, 2012 Share Posted May 22, 2012 (edited) I can't take a look at it in the CK, but i guess that package is a "useweapon" package. I think you have to: - put an x marker near the target for the practice - create a new useweapon package, specifying the target (mannequin), the weapon (a bow in inventory), and the location (x marker) - you would also schedule it for a specific hour/day - there are lots of other parameters you can edit, check here for understanding them http://www.creationkit.com/UseWeapon_(Procedure) Hope it works! EDIT: also, remember to uncheck "wait for package end", since i think you may wnat him to throw more than one single arrow. If you keep it checked, the package will never end and he'll stay stucked in it (even if scheduled) Edited May 22, 2012 by gasti89 Link to comment Share on other sites More sharing options...
DASBOOMSKI Posted May 22, 2012 Author Share Posted May 22, 2012 I can't take a look at it in the CK, but i guess that package is a "useweapon" package. I think you have to: - put an x marker near the target for the practice - create a new useweapon package, specifying the target (mannequin), the weapon (a bow in inventory), and the location (x marker) - you would also schedule it for a specific hour/day - there are lots of other parameters you can edit, check here for understanding them http://www.creationkit.com/UseWeapon_(Procedure) Hope it works! EDIT: also, remember to uncheck "wait for package end", since i think you may wnat him to throw more than one single arrow. If you keep it checked, the package will never end and he'll stay stucked in it (even if scheduled) Thanks very much, this seems like the perfect answer. I was hoping to avoid messing with AI packages, it's unfamiliar territory but it looks like I am going to have to!Thanks again. Das Link to comment Share on other sites More sharing options...
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