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[LE] Making a new mer race. Face bones


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Alright, so I am terribly unexperienced at using blender to mod characters. Mostly because the internet tutorials are seldom located. I have a werewolf female head and am trying to use it for a regular body like a Khajiit to make into a new species.

 

So...for a head like this on that body, would I need to copy the head related bones from the werewolf skeleton to the Khajiit or argonian type skeleton? Or can the head just be placed where the normal mer-race skeleton facial bones are and work ok?

 

I could really use some help if anyone is interested.

(I am using old Skyrim and blender 2.49 and recent blender)

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I haven't been using Blender as of late but have some experience so maybe I can point you in the right direction. I don't believe custom skeletons are supported by ck(to my knowledge only Skyblivion has achieved it but it's apparently extremely hard). So most likely you'd want the werewolf head to use the Khajiit's head bones, also you'd have to re-rig the model so the werewolf's mesh works. Good luck on this though if you're new to Blender, since it's a character's face there's likely alot of bones in that part, which you'd have to shape the werewolf head to fit(so the animations look natural), and then rig.

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