apollodensin Posted July 11, 2018 Share Posted July 11, 2018 So it is Project nevada that is causing this issue, taking it out allows me to have my cursor and play the game. However I am trying to get it to play for me with project nevada FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmenclavebunker.esmNVWillow.espHazelNV.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Honest Hearts.espProject Nevada - Dead Money.espProject Nevada - Old World Blues.espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espThe Mod Configuration Menu.espdelilah.espT60.espClassic Midwestern Power Armor.espUnlimitedCompanions.espRCSS.espProject Nevada - Reinforced Chinese Stealth Suit.espProject Nevada T-60 Power Armor Patch.espBos Armor Patch.espEnclaveArmor.espNCR Doggy Buddies.esp Total active plugins: 33Total plugins: 34 Link to comment Share on other sites More sharing options...
dubiousintent Posted July 11, 2018 Share Posted July 11, 2018 In general Project Nevada doesn't have mouse problems, so it's something about your setup. Please see the several "mouse" entries under the 'Solutions to Control problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
apollodensin Posted July 12, 2018 Author Share Posted July 12, 2018 So messing around with it, it appears to be the T-60 mod that was causing the issues, although I could do the t-60 mod without project nevada, so dunno why that was the case. Link to comment Share on other sites More sharing options...
dubiousintent Posted July 12, 2018 Share Posted July 12, 2018 That is called a "mod conflict" and means you would need a "compatibility" or "feature" patch to resolve. If someone hasn't already done one, there are tutorials on how you can do so yourself. (Please see the 'Conversions' section of the wiki "Getting started creating mods using GECK" article.) PN is a fairly extensive overhaul, so it often requires a patch to work with some mods. Sounds like you found one. -Dubious- Link to comment Share on other sites More sharing options...
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