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omg my mods don't work, halp!!! No seriously, I would


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I've been wanting to get back into playing New Vegas, but every time I do I find myself plagued with CTD's. There rather annoying ones too. They aren't like right away or 5 or 10 minutes after playing. It's like half an hour, get all nice and comfortable and then BAM, crash. Anyways, I did some testing to no avail and was just curious if anyone could spot a culprit in my load order; something that doesn't play nice with another something that's in my list. It would be largely appreciated. :)

 

Here's the load order:

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

CINEMATECH.esm

FOOK - New Vegas.esm

FOOK - New Vegas DLCs.esm

MoMod.esm

NSkies URWLified.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

oHUD.esm

Lings.esm

Project Nevada - Cyberware.esp

Project Nevada - Rebalance.esp

DarNifiedUINV.esp

GoodspringsPlayerHome.esp

FOOK - New Vegas.esp

FOOK - New Vegas DLCs.esp

FOOK - Lings.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

FalloutNVCheatTerminal.esp

Mod Loot - 2. Reasonably Rare.esp

Mod Loot - 3. A Bit Common.esp

UnlimitedCompanions.esp

NSkies URWLifiedOWB.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedDM.esp

DYNAVISION 2 - Dynamic Lens Effect.esp

ELECTRO-CITY - Imaginator.esp

Directors Chair.esp

Mission Mojave - Ultimate Edition.esp

MMUE-CP-PNCore.esp

MMUE-CP-PNEquipment.esp

MMUE-CP-PNRebalance.esp

MMUE-CP-PNOWB.esp

MMUE-CP-FOOK.esp

Roleplay Start 1.2.esp

Sprint Mod.esp

DWDEagle44.esp

Devil's Right Hand.esp

The Weapon Mod Menu.esp

The Mod Configuration Menu.esp

PortableCampStuffNV.esp

 

Total active plugins: 54

Total plugins: 54

 

 

Also, I have NMC's medium texture pack installed. I use a modified NVSE executable. (Just so that it can run with >2 gb of address space, nothing else different) I usually have merged patches too, just not right now.

The only thing I can think of is it being a FOOK vs. Project Nevada problem. I don't WANT to believe that, because I love both of those mods.

 

Any advice is very much appreciated. :)

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FOOK does not conflict with PN, and it never did. You might have two different versions of some guns floating around if you use it with the PN Equipment module, however.

 

Remove Nevada Skies and see if you are able to avoid crashes.

 

Also, create a merged patch with FNVEdit.

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FOOK does not conflict with PN, and it never did. You might have two different versions of some guns floating around if you use it with the PN Equipment module, however.

 

Remove Nevada Skies and see if you are able to avoid crashes.

 

Also, create a merged patch with FNVEdit.

 

 

Alright, I'll try that. I always play with a merged patch, I just haven't made one because I haven't played it since updating / changing some mods.

Thanks for the reply. :)

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Maybe when New Vegas first came out, yeah, but I don't think it should be that bad anymore. Getting rid of Nevada Skies and creating that merged patch seemed to work at first, but again the game was teasing me. A weird thing I noticed was that my game was strangely laggy after I uninstalled Nevada Skies. Not a big deal, not as big as the CTD's, and they mostly went away... just quirky. It went back to it's usual crashing state after a half hour or so of playing again.
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